private void Start() { //EventManager.RegistEvent(EventType.Update, ( object o )=>{ return; } ); SaveAndLoad.Init(); EventManager.RegistEvent(EventType.NewGameStart, (object o) => { isGame = true; }); EventManager.RegistEvent(EventType.GameFial, (object o) => { isGame = false; }); EventManager.RegistEvent(EventType.GameOver, (object o) => { isGame = false; }); EventManager.RegistEvent(EventType.GameVectory, (object o) => { isGame = false; }); ViewManager.Get("WndGameStart").SetVisible(true); }