Beispiel #1
0
 public void GettingTheMap()
 {
     if (cityGUI.Player.UnderCityExist == 0)
     {
         Debug.Log("NewGame!");
         Map = CalculateTheMap();
         saveAndLoad.SavePlayerCityInDataBase(Map);
     }
     else
     {
         Map = saveAndLoad.LoadPlayerCityFromDataBase();
         Debug.Log("LoadGame!");
     }
 }