void updateTheWaterText()
    {
        if (pm.GetPowerUpLevel_Water() == 1)
        {
            //  PowerUpObjects[0].text = "1";
            imageObject[0].sprite = numberSprite[0];
        }
        else if (pm.GetPowerUpLevel_Water() == 2)
        {
            //  PowerUpObjects[0].text = "2";
            imageObject[0].sprite = numberSprite[1];
        }

        else if (pm.GetPowerUpLevel_Water() == 3)
        {
            //  PowerUpObjects[0].text = "3";
            imageObject[0].sprite = numberSprite[2];
        }
    }