void updateTheWaterText() { if (pm.GetPowerUpLevel_Water() == 1) { // PowerUpObjects[0].text = "1"; imageObject[0].sprite = numberSprite[0]; } else if (pm.GetPowerUpLevel_Water() == 2) { // PowerUpObjects[0].text = "2"; imageObject[0].sprite = numberSprite[1]; } else if (pm.GetPowerUpLevel_Water() == 3) { // PowerUpObjects[0].text = "3"; imageObject[0].sprite = numberSprite[2]; } }