void updateTheThunderText()
    {
        if (pm.GetPowerUpLevel_Thunder() == 1)
        {
            // PowerUpObjects[2].text = "2";
            imageObject[2].sprite = numberSprite[0];
        }
        else if (pm.GetPowerUpLevel_Thunder() == 2)
        {
            //PowerUpObjects[2].text = "2";
            imageObject[2].sprite = numberSprite[1];
        }

        else if (pm.GetPowerUpLevel_Thunder() == 3)
        {
            //PowerUpObjects[2].text = "3";
            imageObject[2].sprite = numberSprite[2];
        }
    }