// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { Debug.Log("Health pressed"); if (powerUpInventory[0] > 0) { puManager = GetComponent <PowerUpManager>(); puManager.UseHealthPU(); } else { Debug.Log("Keine Health-Powerups vorhanden"); } } if (Input.GetKeyDown(KeyCode.Alpha2)) { if (powerUpInventory[1] > 0) { Debug.Log("Draw RadiusKillCircle"); puManager = GetComponent <PowerUpManager>(); puManager.DrawRadiusKillCircle(); } else { Debug.Log("Keine Bomben-PowerUps vorhanden"); } } else if (Input.GetKeyUp(KeyCode.Alpha2)) { if (powerUpInventory[1] > 0) { Debug.Log("RadiusKill Enemies within Circle"); puManager = GetComponent <PowerUpManager>(); puManager.UseBombPU(); } else { Debug.Log("Keine Bomben-PowerUps vorhanden"); } } if (Input.GetKeyDown(KeyCode.Alpha3)) { Debug.Log("MegaJump pressed"); if (powerUpInventory[2] > 0) { puManager = GetComponent <PowerUpManager>(); puManager.UseMegaJumpPU(); } else { Debug.Log("Keine MegaJump-Powerups vorhanden"); } } if (Input.GetKeyDown(KeyCode.Alpha4)) { Debug.Log("Magnet PU pressed"); if (powerUpInventory[3] > 0) { puManager = GetComponent <PowerUpManager>(); puManager.UseMagnetPU(); } else { Debug.Log("Keine Magnet-Powerups vorhanden"); } } }