Beispiel #1
0
    private void SpawnPowerUp()
    {
        int rand = Random.Range(0, 3);

        switch (rand)
        {
        case 1:
        {
            GameObject pUP = PowerUpManager.GetNewPowerUp();
            pUP.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, -0.5f) + (this.transform.up * -1.28f);
            break;
        }

        default:
        {
            break;
        }
        }
    }