private void HandlePlayerPowerUp()
    {
        switch (currentPowerUp.GetComponent <PowerUpController>().Type)
        {
        case PowerUp.BOMB:
            PowerUpManager.DestroyAllEnemies();
            break;

        /*case PowerUp.GUN:
         *  break;*/
        case PowerUp.HELMET:
            MakePlayerShieldActive();
            break;

        case PowerUp.SHOVEL:
            SetMarbleProtector();
            break;

        case PowerUp.STAR:
            MakePlayerShotMultipleBullets();
            break;

        case PowerUp.TANK:
            remainingLives += 1;
            UpdateRemainingLivesText();
            break;

        case PowerUp.TIMER:
            PowerUpTimer = (int)Constants.freezeTime;
            PowerUpManager.FreezeAllEnemies();
            break;
        }
    }