Beispiel #1
0
 // Update is called once per frame
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "Player")
     {
         thePowerUpManager.ActivatePowerup(doublePts, powerupLength);
     }
     gameObject.SetActive(false);
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "Player")
     {
         thePowerUpManager.ActivatePowerup(doublePoints, safeMode, shield, rocketSpeed, powerupLenght);
     }
     gameObject.SetActive(false);
 }
Beispiel #3
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "Player")
     {
         gameObject.SetActive(false);
         powerUpManager.ActivatePowerup(doublePoints, safeMode, powerUpLength);
     }
 }
Beispiel #4
0
    // When the player collides with a powerup, activate it and tell the pick up manager what type of powerup it is and how long the ability should last.
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.name == "Player")
        {
            puManager.ActivatePowerup(doublePoints, safeMode, slowDown, level, gem, timer);
        }

        // then we should disable the pickup.
        gameObject.SetActive(false);
    }
    public void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            thepowerupManager.ActivatePowerup(doublePoints, safeMode, powerupLength);

            powerupSound.Play();
        }


        gameObject.SetActive(false);
    }