void updateTheThunderText() { if (pm.GetPowerUpLevel_Thunder() == 1) { // PowerUpObjects[2].text = "2"; imageObject[2].sprite = numberSprite[0]; } else if (pm.GetPowerUpLevel_Thunder() == 2) { //PowerUpObjects[2].text = "2"; imageObject[2].sprite = numberSprite[1]; } else if (pm.GetPowerUpLevel_Thunder() == 3) { //PowerUpObjects[2].text = "3"; imageObject[2].sprite = numberSprite[2]; } }