private void SpawnPowerUp() { int rand = Random.Range(0, 3); switch (rand) { case 1: { GameObject pUP = PowerUpManager.GetNewPowerUp(); pUP.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, -0.5f) + (this.transform.up * -1.28f); break; } default: { break; } } }