private void HandlePlayerPowerUp() { switch (currentPowerUp.GetComponent <PowerUpController>().Type) { case PowerUp.BOMB: PowerUpManager.DestroyAllEnemies(); break; /*case PowerUp.GUN: * break;*/ case PowerUp.HELMET: MakePlayerShieldActive(); break; case PowerUp.SHOVEL: SetMarbleProtector(); break; case PowerUp.STAR: MakePlayerShotMultipleBullets(); break; case PowerUp.TANK: remainingLives += 1; UpdateRemainingLivesText(); break; case PowerUp.TIMER: PowerUpTimer = (int)Constants.freezeTime; PowerUpManager.FreezeAllEnemies(); break; } }