Beispiel #1
0
 public static bool EKill(this Obj_AI_Base target)
 {
     return(target.EDamage(target.RendCount()) >= Prediction.Health.GetPrediction(target, Game.Ping / 2) && target.RendCount() > 0);
 }
 public static bool EKill(this Obj_AI_Base target)
 {
     return(target.EDamage(target.RendCount()) >= target.TotalShieldHealth() && target.RendCount() > 0);
 }
Beispiel #3
0
 public static bool EKill(Obj_AI_Base From, Obj_AI_Base To)
 {
     return(To.EDamage(From.RendCount() + To.RendCount()) + Player.Instance.GetSpellDamage(To, SpellSlot.Q) >= Prediction.Health.GetPrediction(To, Game.Ping / 2) && Kalista.Q.WillKill(From));
 }
 public static bool EKill(Obj_AI_Base From, Obj_AI_Base To)
 {
     return(To.EDamage(From.RendCount() + To.RendCount()) + Player.Instance.GetSpellDamage(To, SpellSlot.Q) >= To.TotalShieldHealth() && Kalista.Q.WillKill(From));
 }