public static bool EKill(this Obj_AI_Base target) { return(target.EDamage(target.RendCount()) >= Prediction.Health.GetPrediction(target, Game.Ping / 2) && target.RendCount() > 0); }
public static bool EKill(this Obj_AI_Base target) { return(target.EDamage(target.RendCount()) >= target.TotalShieldHealth() && target.RendCount() > 0); }
public static bool EKill(Obj_AI_Base From, Obj_AI_Base To) { return(To.EDamage(From.RendCount() + To.RendCount()) + Player.Instance.GetSpellDamage(To, SpellSlot.Q) >= Prediction.Health.GetPrediction(To, Game.Ping / 2) && Kalista.Q.WillKill(From)); }
public static bool EKill(Obj_AI_Base From, Obj_AI_Base To) { return(To.EDamage(From.RendCount() + To.RendCount()) + Player.Instance.GetSpellDamage(To, SpellSlot.Q) >= To.TotalShieldHealth() && Kalista.Q.WillKill(From)); }