public static float EDamage(Obj_AI_Base target)
 {
     if (target.Chilled())
     {
         return(Player.Instance.CalculateDamageOnUnit(target, DamageType.Magical, (new[] { 0f, 55f, 85f, 115f, 145f, 175f }[Spells.E.Level] +0.5f * Player.Instance.TotalMagicalDamage) * 2));
     }
     else
     {
         return(Player.Instance.CalculateDamageOnUnit(target, DamageType.Magical, new[] { 0f, 55f, 85f, 115f, 145f, 175f }[Spells.E.Level] +0.5f * Player.Instance.TotalMagicalDamage));
     }
 }