Beispiel #1
0
        private static void OnBasicAttack(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsAlly || sender.IsMe) return;

            if (!SpellManager.E.IsReady()) return;

            if (sender.IsEnemy && sender != null)
            {
                if (args.Target.IsMe && args.Target != null)
                {
                    if (MenuManager.mshield["b"].Cast<CheckBox>().CurrentValue)
                    {
                        if (sender is AIHeroClient)
                        {
                            SpellManager.E.Cast(Orianna);
                        }
                    }

                    if (MenuManager.mshield["m"].Cast<CheckBox>().CurrentValue)
                    {
                        if (sender.IsMinion && sender.CountEnemyMinionsInRange(433) > 3)
                        {
                            SpellManager.E.Cast(Orianna);
                        }
                    }
                }
                if (args.Target.IsAlly && !args.Target.IsMe && args.Target != null && args.Target.IsInRange(Orianna, SpellManager.E.Range))
                {
                    if (MenuManager.mshield["ba"].Cast<CheckBox>().CurrentValue)
                    {
                        if (sender is AIHeroClient)
                        {
                            var ally = args.Target as Obj_AI_Base;

                            SpellManager.E.Cast(ally);
                        }
                    }
                }
            }
        }
Beispiel #2
0
 public bool GoodBounceTarget(Obj_AI_Base target)
 {
     return(target.CountEnemyMinionsInRange(380) > 1);
 }