Beispiel #1
0
        public static bool Contains(Obj_AI_Base unit, GameObjectProcessSpellCastEventArgs args)
        {
            var name = unit.CharData.BaseSkinName;
            var slot = unit.GetSpellSlot(args);

            if (!List.ContainsKey(name) || !Program.Menu.Item(name).IsActive())
            {
                return false;
            }

            var correctSlot = List[name].Equals(slot);

            if (args.SData.IsAutoAttack())
            {
                if (name.Equals("Blitzcrank")) {}
            }

            if (name.Equals("Jayce"))
            {
                correctSlot = correctSlot && unit.CharData.BaseSkinName.Equals("JayceHammerForm");
            }

            if (name.Equals("LeBlanc"))
            {
                correctSlot = args.SData.Name.Equals("LeblancChaosOrbM");
            }

            if (name.Equals("Lissandra"))
            {
                //correctSlot = spellslot 48
            }

            //Game.PrintChat("{0} {1} {2}", name, slot, active);
            return correctSlot;
        }
Beispiel #2
0
 public static bool Contains(Obj_AI_Base unit, GameObjectProcessSpellCastEventArgs args)
 {
     var name = unit.CharData.BaseSkinName;
     var slot = unit.GetSpellSlot(args);
     var active = Program.Menu.Item(name).IsActive();
     //Game.PrintChat("{0} {1} {2}", name, slot, active);
     return List.ContainsKey(name) && List[name].Equals(slot) && active;
 }