Beispiel #1
0
 private void ProcessSpell_TwitchSprayandPrayAttack(Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args, SpellData spellData, SpecialSpellEventArgs specialSpellArgs)
 {
     if (spellData.spellName == "TwitchSprayandPrayAttack")
     {
         spellData.spellDelay = hero.AttackCastDelay * 1000;
     }
 }
Beispiel #2
0
        public void OnTeleport(Obj_AI_Base sender, Teleport.TeleportEventArgs args)
        {
            var enemy = RandomUltUnits.Find(x => x.Unit.NetworkId == sender.NetworkId);
            if (enemy == null || args.Type != TeleportType.Recall)
            {
                return;
            }
            var recall = enemy.RecallData;
            switch (args.Status)
            {
                case TeleportStatus.Start:
                {
                    recall.Status = RecallStatus.Active;
                    recall.Started = Game.Time;
                    recall.Duration = args.Duration;
                    recall.Ended = recall.Started + recall.Duration;
                    break;
                }

                case TeleportStatus.Abort:
                {
                    recall.Status = RecallStatus.Abort;
                    recall.Ended = Game.Time;
                    break;
                }

                case TeleportStatus.Finish:
                {
                    recall.Status = RecallStatus.Finished;
                    recall.Ended = Game.Time;
                    break;
                }
            }
        }
Beispiel #3
0
        protected override void Volatile_OnTeleport(Obj_AI_Base sender, Teleport.TeleportEventArgs args)
        {
            if (args.Type == TeleportType.Recall && sender is AIHeroClient && HackMenu["trackRecalls"].Cast<CheckBox>().CurrentValue && !sender.IsMe)
            {
                switch (args.Status)
                {
                    case TeleportStatus.Abort:
                        foreach (var source in Recalls.Where(r => r.Hero == sender))
                        {
                            source.Abort();
                        }
                        break;

                    case TeleportStatus.Start:
                        var recall = Recalls.FirstOrDefault(r => r.Hero == sender);
                        if (recall != null)
                        {
                            Recalls.Remove(recall);
                        }
                        Recalls.Add(new Recall((AIHeroClient) sender, Environment.TickCount,
                            Environment.TickCount + args.Duration, args.Duration));
                        break;
                }
            }
        }
Beispiel #4
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        private static float GetComboDamage(Obj_AI_Base enemy)
        {
            var damage = 0d;

            if (spells[Spells.Q].IsReady())
            {
                damage += Player.GetSpellDamage(enemy, SpellSlot.Q);
            }

            if (spells[Spells.W].IsReady())
            {
                damage += Player.GetSpellDamage(enemy, SpellSlot.W);
            }

            if (spells[Spells.E].IsReady())
            {
                damage += Player.GetSpellDamage(enemy, SpellSlot.E);
            }

            if (spells[Spells.R].IsReady())
            {
                //damage += Player.GetSpellDamage(enemy, SpellSlot.R);

                damage += enemy.Buffs.Where(buff => buff.Name == "dariushemo").Sum(buff => Player.GetSpellDamage(enemy, SpellSlot.R, 1) * (1 + buff.Count / 5) - 1);
            }

            return (float)damage;
        }
Beispiel #5
0
 /// <summary>
 /// Gets auto attack range of given unit
 /// </summary>
 /// <param name="_unit">Unit to get aa range</param>
 /// <returns>Auto attack range of unit</returns>
 public static float GetAARange(Obj_AI_Base _unit = null)
 {
     Obj_AI_Base unit = CorrectUnit(_unit);
     if (unit.CharData.BaseSkinName == "Azir")
         return 1000f;
     return unit.AttackRange + unit.BoundingRadius;
 }
Beispiel #6
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        private static void ProcessSpell_SionE(Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args, SpellData spellData,
            SpecialSpellEventArgs specialSpellArgs)
        {
            if (spellData.SpellName == "SionE")
            {
                var objList = new List<Obj_AI_Minion>();
                foreach (var obj in ObjectManager.Get<Obj_AI_Minion>())
                {
                    if (obj != null && obj.IsValid && !obj.IsDead && obj.IsAlly)
                    {
                        objList.Add(obj);
                    }
                }

                objList.OrderBy(o => o.Distance(hero.ServerPosition));

                var spellStart = args.Start.To2D();
                var dir = (args.End.To2D() - spellStart).Normalized();
                var spellEnd = spellStart + dir * spellData.Range;

                foreach (var obj in objList)
                {
                    var objProjection = obj.ServerPosition.To2D().ProjectOn(spellStart, spellEnd);

                    if (objProjection.IsOnSegment && objProjection.SegmentPoint.Distance(obj.ServerPosition.To2D()) < obj.BoundingRadius + spellData.Radius)
                    {
                        //sth happens
                    }
                }

                //specialSpellArgs.noProcess = true;
            }
        }
Beispiel #7
0
 private void Obj_AI_Hero_OnAggro(Obj_AI_Base sender, GameObjectAggroEventArgs args)
 {
     if (sender.IsEnemy && args.NetworkId == player.NetworkId && !aggroList.Contains(sender.NetworkId))
     {
         aggroList.Add(sender.NetworkId);
     }
 }
Beispiel #8
0
        /// <summary>
        ///     Called on do-cast.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="args">The args.</param>
        public static void Weaving(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (!(args.Target is AIHeroClient) ||
                Invulnerable.Check(args.Target as AIHeroClient, DamageType.Magical))
            {
                return;
            }

            /// <summary>
            ///     The Q Combo Weaving Logic.
            /// </summary>
            if (Vars.Q.IsReady() &&
                (args.Target as AIHeroClient).LSIsValidTarget(Vars.Q.Range) &&
                Vars.getCheckBoxItem(Vars.QMenu, "combo"))
            {
                Vars.Q.Cast(Vars.Q.GetPrediction(args.Target as AIHeroClient).CastPosition);
                return;
            }

            /// <summary>
            ///     The R Combo Weaving Logic.
            /// </summary>
            if (Vars.R.IsReady() &&
                (args.Target as AIHeroClient).HasBuff("dianamoonlight") &&
                (args.Target as AIHeroClient).LSIsValidTarget(Vars.R.Range) &&
                Vars.getCheckBoxItem(Vars.RMenu, "combo"))
            {
                Vars.R.CastOnUnit(args.Target as AIHeroClient);
            }
        }
Beispiel #9
0
 public static float GetSpellDamage(this SpellSlot slot, Obj_AI_Base target, int typeOfDamage = 1)
 {
     if (target != null)
     {
         var level = Util.MyHero.Spellbook.GetSpell(slot).Level;
         switch (slot)
         {
             case SpellSlot.Q:
                 return Util.MyHero.CalculateDamageOnUnit(target, DamageType.Physical, 1.1f * Util.MyHero.TotalAttackDamage);
             case SpellSlot.W:
                 return Util.MyHero.CalculateDamageOnUnit(target, DamageType.Physical, 10f + 50f * level + 1.4f * Util.MyHero.TotalAttackDamage);
             case SpellSlot.E:
                 return Util.MyHero.CalculateDamageOnUnit(target, DamageType.Magical, 25f + 55f * level + 1f * Util.MyHero.TotalMagicalDamage);
             case SpellSlot.R:
                 var percentMod = Math.Min((int)(Vector3.Distance(target.ServerPosition, Util.MyHero.ServerPosition) / 100f) * 6f + 10f, 100f) / 100f;
                 float rawDamage;
                 if (typeOfDamage == 2)
                 {
                     rawDamage = 0.8f * percentMod * (200f + 50f * level + Util.MyHero.TotalAttackDamage + (0.25f + 0.05f * level) * (target.MaxHealth - target.Health));
                 }
                 else
                 {
                     rawDamage = percentMod * (200f + 50f * level + Util.MyHero.TotalAttackDamage + (0.25f + 0.05f * level) * (target.MaxHealth - target.Health));
                 }
                 return Util.MyHero.CalculateDamageOnUnit(target, DamageType.Physical, rawDamage);
         }
     }
     return Util.MyHero.GetSpellDamage(target, slot);
 }
Beispiel #10
0
        private static void FocusW(Obj_AI_Base target)
        {
            if (Player.Instance.Mana < 5)
            {
                if (Spells.E.IsReady() && Spells.E.IsInRange(target))
                {
                    var ePredict = Spells.E.GetPrediction(target);
                    if (ePredict.HitChancePercent >= 70)
                    {
                        Spells.E.Cast(ePredict.CastPosition);
                    }
                }

                if (Spells.Q.IsReady() && Player.Instance.IsInAutoAttackRange(target))
                {
                    Spells.Q.Cast();
                }

                if (Spells.W.IsReady() && Player.Instance.IsInAutoAttackRange(target))
                {
                    Spells.W.Cast(target);
                }
            }
            else
            {
                if (Spells.W.IsReady() && Player.Instance.IsInAutoAttackRange(target))
                {
                    Spells.W.Cast(target);
                }
            }
        }
Beispiel #11
0
        public static bool Contains(Obj_AI_Base unit, GameObjectProcessSpellCastEventArgs args)
        {
            var name = unit.CharData.BaseSkinName;
            var slot = unit.GetSpellSlot(args);

            if (!List.ContainsKey(name) || !Program.Menu.Item(name).IsActive())
            {
                return false;
            }

            var correctSlot = List[name].Equals(slot);

            if (args.SData.IsAutoAttack())
            {
                if (name.Equals("Blitzcrank")) {}
            }

            if (name.Equals("Jayce"))
            {
                correctSlot = correctSlot && unit.CharData.BaseSkinName.Equals("JayceHammerForm");
            }

            if (name.Equals("LeBlanc"))
            {
                correctSlot = args.SData.Name.Equals("LeblancChaosOrbM");
            }

            if (name.Equals("Lissandra"))
            {
                //correctSlot = spellslot 48
            }

            //Game.PrintChat("{0} {1} {2}", name, slot, active);
            return correctSlot;
        }
        private float GetComboDamage(Obj_AI_Base target)
        {
            float damage = 0f;

            if (GeassLib.Functions.Calculations.Damage.CheckNoDamageBuffs((Obj_AI_Hero)target))return damage;

            //if (!Champion.Player.IsWindingUp) // can auto attack
            //    if (Champion.Player.Distance(target) < Champion.Player.AttackRange) // target in auto range
            //        damage += (float)Champion.Player.GetAutoAttackDamage(target) - 50;

            if (Champion.GetSpellR.IsReady())
                if (Champion.Player.Distance(target) < Champion.GetSpellR.Range)
                    damage += Champion.GetSpellR.GetDamage(target);

            if (target.HasBuff("tristanaecharge"))
            {
                int count = target.GetBuffCount("tristanaecharge");
                if (!Champion.Player.IsWindingUp)
                    if (Champion.Player.Distance(target) < Champion.Player.AttackRange) // target in auto range
                        count++;

                damage += (float)(Champion.GetSpellE.GetDamage(target) * (count * 0.30)) + Champion.GetSpellE.GetDamage(target);

                return damage;
            }

            if (Champion.GetSpellE.IsReady())
                if (Champion.Player.Distance(target) < Champion.GetSpellE.Range)
                    damage += (float)(Champion.GetSpellE.GetDamage(target) * 0.30) + Champion.GetSpellE.GetDamage(target); // 1 auto charge

            return damage;
        }
 public static void CastSpellQShot(Obj_AI_Base target, int spellAoE)
 {
     var po = Q.GetPrediction(target);
     if (po.CollisionObjects.Count > 0)
     {
         var firstCol = po.CollisionObjects.OrderBy(unit => unit.Distance(Player.ServerPosition)).First();
         if (firstCol.IsValidTarget() && (/*firstCol.Distance(target.ServerPosition) < spellAoE ||*/ firstCol.Distance(po.UnitPosition) < spellAoE))
         {
             if(firstCol.Type == GameObjectType.obj_AI_Hero)
                 if (Program.Config.Item("MURAMANA").GetValue<bool>() && (Items.HasItem(ItemData.Muramana.Id) || Items.HasItem(ItemData.Muramana2.Id)))
                 {
                     if (!Player.HasBuff("Muramana"))
                     {
                         Items.UseItem(ItemData.Muramana.Id);
                         Items.UseItem(ItemData.Muramana2.Id);
                     }
                 }
             Q.Cast(po.CastPosition);
         }
     }
     else
     {
         if (Program.Config.Item("MURAMANA").GetValue<bool>() && (Items.HasItem(ItemData.Muramana.Id) || Items.HasItem(ItemData.Muramana2.Id)))
         {
             if (!Player.HasBuff("Muramana"))
             {
                 Items.UseItem(ItemData.Muramana.Id);
                 Items.UseItem(ItemData.Muramana2.Id);
             }
         }
         Q.Cast(po.CastPosition);
     }
 }
Beispiel #14
0
        public static float GetTotalDamage(Obj_AI_Base target)
        {
            // Auto attack damage
            double damage = Player.GetAutoAttackDamage(target);

            // Q damage
            if (SpellManager.Q.IsReady())
            {
                damage += Player.GetSpellDamage(target, SpellSlot.Q);
            }

            // E stack damage with ally ult on enemy
            if (SpellManager.E.IsReady() && target.HasBuff("FerociousHowl"))
            {
                damage += SpellManager.E.GetDamage(target) * 0.7;
            }

            // E stack damage with exhaust on player
            if (SpellManager.E.IsReady() && Player.HasBuff("summonerexhaust"))
            {
                damage += SpellManager.E.GetDamage(target) * 0.4;
            }

            // E stack damage
            if (SpellManager.E.IsReady())
            {
                damage += SpellManager.E.GetDamage(target);
            }

            return (float)damage;
        }
Beispiel #15
0
        public static void SpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (!sender.IsMe) return;
            if ((Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) &&
                 Manager.MenuManager.UseQLC && Variables._Player.ManaPercent >= Manager.MenuManager.UseQLCMana) &&
                Manager.SpellManager.Q.IsReady())
            {
                if (Orbwalker.CanAutoAttack)
                {
                    return;
                }
                foreach (var minion in EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Enemy,
                    Variables._Player.ServerPosition, Variables._Player.GetAutoAttackRange()))
                {
                    if (minion == null) return;
                    var dmg = Variables._Player.GetSpellDamage(minion, SpellSlot.Q) +
                              Variables._Player.GetAutoAttackDamage(minion);
                    if (Prediction.Health.GetPrediction(minion, (int)(Variables._Player.AttackDelay * 1000)) <= dmg / 2 &&
                        (Orbwalker.LastTarget == null || Orbwalker.LastTarget.NetworkId != minion.NetworkId))
                    {
                            Player.CastSpell(SpellSlot.Q, Game.CursorPos);

                    }
                }
            }
        }
Beispiel #16
0
 public static void OnInterruptableSpell(Obj_AI_Base sender, Interrupter.InterruptableSpellEventArgs args)
 {
     if (sender.IsEnemy && !sender.IsMinion && args.EndTime > Soraka.E.CastDelay)
     {
         Soraka.E.Cast(sender);
     }
 }
Beispiel #17
0
 public static float GetDragonReduction(Obj_AI_Base target)
 {
     return Player.HasBuff("s5test_dragonslayerbuff")
                ? SpellManager.E.GetDamage(target)
                  * (1 - (.07f * Player.GetBuffCount("s5test_dragonslayerbuff")))
                : SpellManager.E.GetDamage(target);
 }
Beispiel #18
0
 public static float DamageBySpell(Obj_AI_Base Enemy, SpellSlot Slot)
 {
     float Damage = 0f;
     switch (Slot)
     {
         case SpellSlot.Q:
             if (Q.IsReady())
             {
                 Damage += new float[] { 80, 115, 150, 185, 220}[Player.GetSpell(Slot).Level -1] + (0.8f * me.FlatMagicDamageMod);
             }
             break;
         case SpellSlot.W:
             if (W.IsReady())
             {
                 Damage += new float[] { 70, 115, 160, 205, 250 }[Player.GetSpell(Slot).Level - 1] + (0.85f * me.FlatMagicDamageMod);
             }
             break;
         case SpellSlot.R:
             if (R.IsReady())
             {
                 Damage += new float[] { 150, 275, 400 }[Player.GetSpell(Slot).Level - 1] + (0.65f * me.FlatMagicDamageMod);
             }
             break;
     }
     return Player.Instance.CalculateDamageOnUnit(Enemy, DamageType.Magical, Damage);
 }
Beispiel #19
0
        private void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsEnemy && sender is Obj_AI_Hero && sender.Distance(Player.Position) < 800)
            {

                switch (args.SData.Name)
                {
                    case "akalismokebomb":
                        CastVisionWards(sender.ServerPosition);
                        break;
                    case "deceive":
                        CastVisionWards(sender.ServerPosition);
                        break;
                    case "khazixr":
                        CastVisionWards(sender.ServerPosition);
                        break;
                    case "khazixrlong":
                        CastVisionWards(sender.ServerPosition);
                        break;
                    case "talonshadowassault":
                        CastVisionWards(sender.ServerPosition);
                        break;
                    case "monkeykingdecoy":
                        CastVisionWards(sender.ServerPosition);
                        break;
                    case "RengarR":
                        CastVisionWards(sender.ServerPosition);
                        break;
                    case "TwitchHideInShadows":
                        CastVisionWards(sender.ServerPosition);
                        break;
                }
            }
        }
Beispiel #20
0
 internal static void SpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
 {
     if (!Helper.GetBool("Evade.WTS", YasuoMenu.EvadeM) || sender.IsAlly || !SpellSlot.W.IsReady() || (!Helper.GetBool("Evade.FOW", YasuoMenu.EvadeM) && !sender.IsVisible))
     {
         return;
     }
     if (args.SData.Name.Equals("MissFortuneBulletTime"))
     {
         var ssdata = GetSpell(args.SData.Name);
         if (ssdata.IsEnabled)
         {
             var end = args.Start.LSTo2D().LSExtend(args.End.LSTo2D(), 1400);
             EvadeA.Geometry.Rectangle rect = new EvadeA.Geometry.Rectangle(args.Start.LSTo2D(), end, args.SData.LineWidth);
             var topoly = rect.ToPolygon();
             var newls = new LittleStruct { poly = topoly, argss = args, RealEndPos = end, StartTick = YasuoEvade.TickCount, data = ssdata };
             DetectedPolygons.Add(newls);
             LeagueSharp.Common.Utility.DelayAction.Add(3000, () => DetectedPolygons.Clear());
         }
     }
     if (!args.Target.IsMe)
     {
         return;
     }
     //Console.WriteLine(args.SData.Name + " " + sender.BaseSkinName);
     var sdata = GetSpell(args.SData.Name);
     if (sdata != null && sdata.IsEnabled)
     {
         var castpos = Helper.Yasuo.ServerPosition.LSExtend(args.Start, 50);
         LeagueSharp.Common.Utility.DelayAction.Add((int)sdata.delay, () => Helper.Spells[Helper.W].Cast(castpos));
     }
 }
 // Secondary Checks
 public static bool BuffStatus(Obj_AI_Base target)
 {
     return !target.Buffs.Any(a => a.IsValid()
                                   && a.DisplayName == "Chrono Shift"
                                   && a.DisplayName == "FioraW"
                                   && a.Type == BuffType.SpellShield);
 }
        private static void Game_OnUpdate(EventArgs args)
        {
            if (Minion != null && !Minion.IsValidTarget(float.MaxValue, false))
            {
                Minion = null;
            }

            if (!Menu.Item("Enabled").IsActive() || Player.IsDead || !Smite.IsReady())
            {
                return;
            }

            var minion =
                NearbyMinions.FirstOrDefault(
                    buff => buff.IsValidTarget() && SmiteableMinions.Contains(buff.CharData.BaseSkinName));

            if (minion == null || !minion.IsValid)
            {
                return;
            }

            Minion = minion;

            if (Player.GetSummonerSpellDamage(minion, Damage.SummonerSpell.Smite) > Minion.Health)
            {
                Smite.CastOnUnit(Minion);
            }
        }
Beispiel #23
0
        private static void CastQ(Obj_AI_Base unit, Vector2 unitPosition, int minTargets = 0)
        {
            var points = new List<Vector2>();
            var hitBoxes = new List<int>();

            var startPoint = ObjectManager.Player.ServerPosition.To2D();
            var originalDirection = Q.Range*(unitPosition - startPoint).Normalized();

            foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>())
            {
                if (enemy.IsValidTarget() && enemy.NetworkId != unit.NetworkId)
                {
                    var pos = Q.GetPrediction(enemy);
                    if (pos.HitChance >= Prediction.HitChance.LowHitchance)
                    {
                        points.Add(pos.Position.To2D());
                        hitBoxes.Add((int) enemy.BoundingRadius);
                    }
                }
            }

            var posiblePositions = new List<Vector2>();

            for (var i = 0; i < 3; i++)
            {
                if (i == 0) posiblePositions.Add(unitPosition + originalDirection.Rotated(0));
                if (i == 1) posiblePositions.Add(startPoint + originalDirection.Rotated(Qangle));
                if (i == 2) posiblePositions.Add(startPoint + originalDirection.Rotated(-Qangle));
            }

            if (startPoint.Distance(unitPosition) < 900)
            {
                for (var i = 0; i < 3; i++)
                {
                    var pos = posiblePositions[i];
                    var direction = (pos - startPoint).Normalized().Perpendicular();
                    var k = (2/3*(unit.BoundingRadius + Q.Width));
                    posiblePositions.Add(startPoint - k*direction);
                    posiblePositions.Add(startPoint + k*direction);
                }
            }

            var bestPosition = new Vector2();
            var bestHit = -1;

            foreach (var position in posiblePositions)
            {
                var hits = CountHits(position, points, hitBoxes);
                if (hits > bestHit)
                {
                    bestPosition = position;
                    bestHit = hits;
                }
            }

            if (bestHit + 1 <= minTargets)
                return;

            Q.Cast(bestPosition.To3D(), true);
        }
Beispiel #24
0
        protected bool CastE(Obj_AI_Base target)
        {
            var collision = E.GetPrediction(target).CollisionObjects;
            if (collision != null && collision.Length == 1)
            {
                var distance1 = target.Distance(Player.Instance);
                var distance2 =
                    E.GetPrediction(target)
                        .CollisionObjects.OrderBy(x => x.Distance(Player.Instance))
                        .FirstOrDefault()
                        .Distance(Player.Instance);

                if (distance1 - distance2 > 50)
                {
                    return false;
                }
                E.Cast(E.GetPrediction(target).CastPosition);
            }
            else if (E.GetPrediction(target).HitChance >= HitChance.High)
            {
                E.Cast(target);
            }
            else
            {
                return false;
            }
            Orbwalker.ResetAutoAttack();
            Player.IssueOrder(GameObjectOrder.AttackUnit, target);
            return true;
        }
Beispiel #25
0
 public EvadeData(Vector2 v, bool bl1, bool bl2, Obj_AI_Base obj)
 {
     Position = v;
     IsTargetted = bl1;
     IsSelfCast = bl2;
     Target = obj;
 }
Beispiel #26
0
        static float getComboDamage(Obj_AI_Base enemy)
        {
            if (enemy != null)
            {
                float damage = 0;

                if (_Q.IsReady())
                    if (_R.IsReady() || _W.IsReady() || _E.IsReady())
                    {
                        damage += (_Q.GetDamage(enemy) * 2);
                    }
                    else
                    {
                        damage += _Q.GetDamage(enemy);
                    }
                if (_W.IsReady())
                    damage += _W.GetDamage(enemy);
                if (_E.IsReady())
                    damage += (_E.GetDamage(enemy));
                if (_R.IsReady())
                    if (_Q.IsReady())
                    {
                        damage += (_Q.GetDamage(enemy) * 1.5f * 2f);
                    }
                    else
                    {
                        damage += _R.GetDamage(enemy);
                    }
                if (!Player.IsWindingUp)
                    damage += (float)Player.GetAutoAttackDamage(enemy, true);
                return damage;
            }
            return 0;
        }
Beispiel #27
0
 private static void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
 {
     /*if (args.Target.Equals(Player))
     {
         args.SData.
     }*/
 }
Beispiel #28
0
        /// <summary>
        ///     Gets the calculated damage based on the given damage type onto the target from source.
        /// </summary>
        /// <param name="source">
        ///     The source
        /// </param>
        /// <param name="target">
        ///     The target
        /// </param>
        /// <param name="damageType">
        ///     The damage type
        /// </param>
        /// <param name="amount">
        ///     The amount
        /// </param>
        /// <returns>
        ///     The estimated damage from calculations.
        /// </returns>
        public static double CalculateDamage(
            this Obj_AI_Base source,
            Obj_AI_Base target,
            DamageType damageType,
            double amount)
        {
            var damage = 0d;
            switch (damageType)
            {
                case DamageType.Magical:
                    damage = source.CalculateMagicDamage(target, amount);
                    break;
                case DamageType.Physical:
                    damage = source.CalculatePhysicalDamage(target, amount);
                    break;
                case DamageType.Mixed:
                    damage = source.CalculateMixedDamage(target, damage / 2, damage / 2);
                    break;
                case DamageType.True:
                    damage = Math.Max(Math.Floor(amount), 0);
                    break;
            }

            return damage;
        }
Beispiel #29
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 public override void doAfterAttack(Obj_AI_Base minion)
 {
     if (minion is Obj_AI_Minion)
     {
         UseQ((Obj_AI_Minion)minion);
     }
 }
Beispiel #30
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 public TargetSpell(Obj_AI_Base target, Obj_AI_Base caster, Champion champ, SpellSlot slot)
 {
     Target = target;
     Caster = caster;
     Champ = champ;
     Slot = slot;
 }
Beispiel #31
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 /// <summary>
 ///     Return true if unit is under ally turret range.
 ///     <returns></returns>
 public static bool UnderAllyTurret(this Obj_AI_Base unit)
 {
     return(UnderAllyTurret(unit.Position));
 }
Beispiel #32
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 /// <summary>
 ///     Returns true if the unit is under turret range.
 /// </summary>
 public static bool UnderTurret(this Obj_AI_Base unit, bool enemyTurretsOnly)
 {
     return(UnderTurret(unit.Position, enemyTurretsOnly));
 }
Beispiel #33
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 /// <summary>
 ///     Calculates the 3D distance to the unit.
 /// </summary>
 public static float Distance3D(this Obj_AI_Base unit, Obj_AI_Base anotherUnit, bool squared = false)
 {
     return squared
         ? Vector3.DistanceSquared(unit.Position, anotherUnit.Position)
         : Vector3.Distance(unit.Position, anotherUnit.Position);
 }
Beispiel #34
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 /// <summary>
 ///     Calculates the 2D distance to the point.
 /// </summary>
 public static float Distance(this Obj_AI_Base unit, Vector2 point, bool squared = false)
 {
     return unit.ServerPosition.To2D().Distance(point, squared);
 }
Beispiel #35
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 /// <summary>
 ///     Calculates the 2D distance to the unit.
 /// </summary>
 public static float Distance(this Obj_AI_Base unit, AttackableUnit anotherUnit, bool squared = false)
 {
     return unit.ServerPosition.To2D().Distance(anotherUnit.Position.To2D(), squared);
 }
Beispiel #36
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 //Obj_AI_Base class extended methods:
 public static float Distance(Obj_AI_Base anotherUnit, bool squared = false)
 {
     return ObjectManager.Player.Distance(anotherUnit, squared);
 }
Beispiel #37
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 /// <summary>
 ///     Calculates the distance to the unit.
 /// </summary>
 public static float Distance(this Vector2 v, Obj_AI_Base to, bool squared = false)
 {
     return v.Distance(to.ServerPosition.To2D(), squared);
 }
Beispiel #38
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 public static int CountEnemysInRange(this Obj_AI_Base unit, float range)
 {
     return(unit.ServerPosition.CountEnemiesInRange(range));
 }
Beispiel #39
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        /// <summary>
        ///     Checks if this unit is the same as the given champion name
        /// </summary>
        public static bool IsChampion(this Obj_AI_Base unit, string championName)
        {
            var hero = unit as AIHeroClient;

            return(hero != null && hero.IsValid && hero.ChampionName.Equals(championName));
        }
Beispiel #40
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 /// <summary>
 ///     Returns true if the unit is under tower range.
 /// </summary>
 public static bool UnderTurret(this Obj_AI_Base unit)
 {
     return(UnderTurret(unit.Position, true));
 }
Beispiel #41
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 /// <summary>
 ///     Returns if both source and target are Facing Themselves.
 /// </summary>
 public static bool IsBothFacing(Obj_AI_Base source, Obj_AI_Base target)
 {
     return(source.IsFacing(target) && target.IsFacing(source));
 }
Beispiel #42
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 public static float ManaPercentage(this Obj_AI_Base unit)
 {
     return(unit.ManaPercent);
 }
Beispiel #43
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 public static float AbilityPower(this Obj_AI_Base @base)
 {
     return(@base.FlatMagicDamageMod + (@base.PercentMagicDamageMod * @base.FlatMagicDamageMod));
 }
Beispiel #44
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        /// <summary>
        ///     Checks if the unit is a Hero or Champion
        /// </summary>
        public static bool IsChampion(this Obj_AI_Base unit)
        {
            var hero = unit as AIHeroClient;

            return(hero != null && hero.IsValid);
        }
Beispiel #45
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        public static void drawText(string msg, Obj_AI_Base Hero, Color color)
        {
            var wts = Drawing.WorldToScreen(Hero.Position);

            Drawing.DrawText(wts[0] - msg.Length * 5, wts[1], color, msg);
        }
Beispiel #46
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 public static float HealthPercentage(this Obj_AI_Base unit)
 {
     return(unit.HealthPercent);
 }
Beispiel #47
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        private static void ProcessSpell_OrianaIzunaCommand(Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args, SpellData spellData,
                                                            SpecialSpellEventArgs specialSpellArgs)
        {
            if (spellData.spellName == "OrianaIzunaCommand")
            {
                foreach (KeyValuePair <int, ObjectTrackerInfo> entry in objTracker)
                {
                    var info = entry.Value;

                    if (entry.Value.Name == "TheDoomBall")
                    {
                        if (info.usePosition)
                        {
                            SpellDetector.CreateSpellData(hero, info.position, args.End, spellData, null, 0);
                        }
                        else
                        {
                            if (info.obj == null)
                            {
                                return;
                            }

                            SpellDetector.CreateSpellData(hero, info.obj.Position, args.End, spellData, null, 0);
                        }

                        info.position    = args.End;
                        info.usePosition = true;
                    }
                }

                specialSpellArgs.noProcess = true;
            }

            if (spellData.spellName == "OrianaDetonateCommand" || spellData.spellName == "OrianaDissonanceCommand")
            {
                foreach (KeyValuePair <int, ObjectTrackerInfo> entry in objTracker)
                {
                    var info = entry.Value;

                    if (entry.Value.Name == "TheDoomBall")
                    {
                        if (info.usePosition)
                        {
                            Vector3 endPos2 = info.position;
                            SpellDetector.CreateSpellData(hero, endPos2, endPos2, spellData, null, 0);
                        }
                        else
                        {
                            if (info.obj == null)
                            {
                                return;
                            }

                            Vector3 endPos2 = info.obj.Position;
                            SpellDetector.CreateSpellData(hero, endPos2, endPos2, spellData, null, 0);
                        }
                    }
                }

                specialSpellArgs.noProcess = true;
            }
        }
Beispiel #48
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 public static List <AIHeroClient> GetEnemiesInRange(this Obj_AI_Base unit, float range)
 {
     return(GetEnemiesInRange(unit.ServerPosition, range));
 }
Beispiel #49
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        private static bool HaveW(Obj_AI_Base target, bool checkCanStun = false)
        {
            var buff = target.GetBuffCount("KennenMarkOfStorm");

            return(buff > 0 && (!checkCanStun || buff == 2));
        }
Beispiel #50
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 public override void useR(Obj_AI_Base target)
 {
 }
Beispiel #51
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 public static bool HasBlueBuff(this Obj_AI_Base obj)
 {
     return(obj.Buffs.Any(buff => buff.DisplayName == "CrestoftheAncientGolem"));
 }
Beispiel #52
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 private static void ProcessSpell_jayceshockblast(Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args, SpellData spellData, SpecialSpellEventArgs specialSpellArgs)
 {
     if (spellData.spellName == "jayceshockblast")
     {
     }
 }
Beispiel #53
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 public static bool HasPassive(this Obj_AI_Base obj)
 {
     return(obj.PassiveCooldownEndTime - (Game.Time - 15.5) <= 0);
 }
Beispiel #54
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 public static bool HasRedBuff(this Obj_AI_Base obj)
 {
     return(obj.Buffs.Any(buff => buff.DisplayName == "BlessingoftheLizardElder"));
 }
Beispiel #55
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 public static bool HasSheenBuff(this Obj_AI_Base obj)
 {
     return(obj.Buffs.Any(buff => buff.Name.ToLower() == "sheen"));
 }
Beispiel #56
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 public static bool HasBuffInst(this Obj_AI_Base obj, string buffName)
 {
     return(obj.Buffs.Any(buff => buff.DisplayName == buffName));
 }
Beispiel #57
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 public static float RDamage(Obj_AI_Base target)
 {
     return(Player.Instance.CalculateDamageOnUnit(target, DamageType.Magical,
                                                  rDamage[R.Level - 1] + 0.6f * Player.Instance.FlatMagicDamageMod));
 }
Beispiel #58
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 public static bool CanKillableWith(this Obj_AI_Base t, Spell spell)
 {
     return(t.Health < spell.GetDamage(t) - 5);
 }