Beispiel #1
0
        public static void Rlogic(Obj_AI_Base target)
        {
            if (target == null)
            {
                return;
            }

            var Combomode = Common.orbmode(Orbwalker.ActiveModes.Combo);
            var hits      = ComboMenu.slider("Rhit");

            if (Combomode)
            {
                if (ComboMenu.checkbox("RAoe"))
                {
                    var AoeHit  = target.CountEnemeis(400) >= hits;
                    var bestaoe = EntityManager.Heroes.Enemies.OrderByDescending(e => e.CountEnemeis(400)).FirstOrDefault(e => e.IsKillable(R.Range) && e.IsKillable() && e.CountEnemeis(400) >= hits);
                    if (AoeHit)
                    {
                        R.Cast(target);
                    }
                    else
                    {
                        if (bestaoe != null)
                        {
                            R.Cast(bestaoe);
                        }
                    }
                }

                if (ComboMenu.checkbox("RFinisher"))
                {
                    var pred   = R.GetDamage(target) >= Prediction.Health.GetPrediction(target, Q.CastDelay);
                    var health = R.GetDamage(target) >= target.TotalShieldHealth();

                    if (Q.GetDamage(target) >= Prediction.Health.GetPrediction(target, Q.CastDelay))
                    {
                        return;
                    }

                    if (W.GetDamage(target) >= Prediction.Health.GetPrediction(target, W.CastDelay))
                    {
                        return;
                    }

                    if (E.GetDamage(target) >= Prediction.Health.GetPrediction(target, E.CastDelay))
                    {
                        return;
                    }

                    if (pred || health)
                    {
                        R.Cast(target);
                    }
                }
            }
        }
Beispiel #2
0
            public static void Qlogic(Menu m, Obj_AI_Base target, bool Draw = false)
            {
                var pos    = new Vector3();
                var danger = target.CountEnemeis(600) > 3;

                switch (m.combobox("Qmode"))
                {
                case 0:
                {
                    if (danger)
                    {
                        var ally = EntityManager.Heroes.Allies.OrderByDescending(a => a.CountAllies(750)).FirstOrDefault(a => a.IsKillable(1000) && !a.IsMe);
                        if (ally != null)
                        {
                            pos = ally.ServerPosition;
                        }
                    }

                    if (target.IsKillable(user.GetAutoAttackRange() - 100))
                    {
                        pos = user.ServerPosition.Extend(target.ServerPosition, -400).To3D();
                    }

                    if (!target.IsKillable(user.GetAutoAttackRange()))
                    {
                        pos = Q.GetPrediction(target).CastPosition;
                    }
                }

                break;

                case 1:
                {
                    if (target.IsKillable(user.GetAutoAttackRange() - 100))
                    {
                        pos = user.ServerPosition.Extend(target.ServerPosition, -400).To3D();
                    }
                }

                break;

                case 2:
                {
                    if (!target.IsKillable(user.GetAutoAttackRange()))
                    {
                        pos = Q.GetPrediction(target).CastPosition;
                    }
                }

                break;

                case 3:
                {
                    pos = Game.CursorPos;
                }

                break;
                }

                if (!Draw)
                {
                    Q.Cast(pos);
                }

                if (Draw)
                {
                    Circle.Draw(SharpDX.Color.White, 100, pos);
                }
            }
Beispiel #3
0
        public static void Rlogic(Obj_AI_Base target)
        {
            if (target == null)
            {
                return;
            }

            var Combomode = Common.orbmode(Orbwalker.ActiveModes.Combo);
            var hits = ComboMenu.slider("Rhit");

            if (Combomode)
            {
                if (ComboMenu.checkbox("RAoe"))
                {
                    var AoeHit = target.CountEnemeis(400) >= hits;
                    var bestaoe = EntityManager.Heroes.Enemies.OrderByDescending(e => e.CountEnemeis(400)).FirstOrDefault(e => e.IsKillable(R.Range) && e.IsKillable() && e.CountEnemeis(400) >= hits);
                    if (AoeHit)
                    {
                        R.Cast(target);
                    }
                    else
                    {
                        if (bestaoe != null)
                        {
                            R.Cast(bestaoe);
                        }
                    }
                }

                if (ComboMenu.checkbox("RFinisher"))
                {
                    var pred = R.GetDamage(target) >= Prediction.Health.GetPrediction(target, Q.CastDelay);
                    var health = R.GetDamage(target) >= target.TotalShieldHealth();

                    if (Q.GetDamage(target) >= Prediction.Health.GetPrediction(target, Q.CastDelay))
                    {
                        return;
                    }

                    if (W.GetDamage(target) >= Prediction.Health.GetPrediction(target, W.CastDelay))
                    {
                        return;
                    }

                    if (E.GetDamage(target) >= Prediction.Health.GetPrediction(target, E.CastDelay))
                    {
                        return;
                    }

                    if (pred || health)
                    {
                        R.Cast(target);
                    }
                }
            }
        }
Beispiel #4
0
            public static void Qlogic(Menu m, Obj_AI_Base target, bool Draw = false)
            {
                var pos = new Vector3();
                var danger = target.CountEnemeis(600) > 3;

                switch (m.combobox("Qmode"))
                {
                    case 0:
                        {
                            if (danger)
                            {
                                var ally = EntityManager.Heroes.Allies.OrderByDescending(a => a.CountAllies(750)).FirstOrDefault(a => a.IsKillable(1000) && !a.IsMe);
                                if (ally != null)
                                {
                                    pos = ally.ServerPosition;
                                }
                            }

                            if (target.IsKillable(user.GetAutoAttackRange() - 100))
                            {
                                pos = user.ServerPosition.Extend(target.ServerPosition, -400).To3D();
                            }

                            if (!target.IsKillable(user.GetAutoAttackRange()))
                            {
                                pos = Q.GetPrediction(target).CastPosition;
                            }
                        }

                        break;
                    case 1:
                        {
                            if (target.IsKillable(user.GetAutoAttackRange() - 100))
                            {
                                pos = user.ServerPosition.Extend(target.ServerPosition, -400).To3D();
                            }
                        }

                        break;
                    case 2:
                        {
                            if (!target.IsKillable(user.GetAutoAttackRange()))
                            {
                                pos = Q.GetPrediction(target).CastPosition;
                            }
                        }

                        break;
                    case 3:
                        {
                            pos = Game.CursorPos;
                        }

                        break;
                }

                if (!Draw)
                {
                    Q.Cast(pos);
                }

                if (Draw)
                {
                    Circle.Draw(SharpDX.Color.White, 100, pos);
                }
            }