public static float EDamage(Obj_AI_Base target) { if (target.Chilled()) { return(Player.Instance.CalculateDamageOnUnit(target, DamageType.Magical, (new[] { 0f, 55f, 85f, 115f, 145f, 175f }[Spells.E.Level] +0.5f * Player.Instance.TotalMagicalDamage) * 2)); } else { return(Player.Instance.CalculateDamageOnUnit(target, DamageType.Magical, new[] { 0f, 55f, 85f, 115f, 145f, 175f }[Spells.E.Level] +0.5f * Player.Instance.TotalMagicalDamage)); } }