Beispiel #1
0
    void ChooseAction()
    {
        Turn action = new Turn();

        action.SetAttacker(owner);

        BSM.ReceiveAction(action);
    }
Beispiel #2
0
    private void TurnCreation(byte[] data, EndPoint sender)
    {
        uint       heroId = BitConverter.ToUInt32(data, 1);
        GameObject obj    = spawnedGameObjects[heroId];
        BaseClass  hero   = obj.GetComponent <BaseClass>();

        Turn newTurn = new Turn();

        newTurn.SetAttacker(hero);
        bsm.ReceiveAction(newTurn);
        Debug.Log("Add a new Turn");
    }