void ChooseAction() { Turn action = new Turn(); action.SetAttacker(owner); BSM.ReceiveAction(action); }
private void TurnCreation(byte[] data, EndPoint sender) { uint heroId = BitConverter.ToUInt32(data, 1); GameObject obj = spawnedGameObjects[heroId]; BaseClass hero = obj.GetComponent <BaseClass>(); Turn newTurn = new Turn(); newTurn.SetAttacker(hero); bsm.ReceiveAction(newTurn); Debug.Log("Add a new Turn"); }