Beispiel #1
0
 public void StartUI()
 {
     startMenu.ActiveUI();
     bsm.ActiveUI();
     StartingMenu.SetActive(false);
     Console.WriteLine("UI Activated");
     startMenu.SetCamera(clientTeamTag);
 }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        gameLogic.SetActive(true);

        if (Input.GetKeyDown(KeyCode.Space) && !hasInstancite)
        {
            GameObject obj      = Instantiate(prefab, bTeam);
            BaseClass  objClass = obj.GetComponent <BaseClass>();
            objClass.TeamTag = "BlueTeam";
            obj.GetComponent <CharacterStateMachine>().BSM = bsm;
            obj.SetActive(true);

            bsm.AddToTeamList(objClass);

            bsm.ActiveUI();

            hasInstancite = true;
        }
    }