Beispiel #1
0
    private void Update()
    {
        //      SelectEnemy();

        if (Input.GetButton("Submit") && BattleStateMachine.selectEnemy)
        {
            BattleStateMachine.selectEnemy = false;
            bsm.ActionToPerform(BattleStateMachine.selectedAttack);
        }

        Debug.Log("buttonNumber in unitselection: " + BattleStateMachine.buttonNumber);
        //
    }