Beispiel #1
0
    private void ProcessTurn(byte[] data, EndPoint sender)
    {
        uint       attackerId     = BitConverter.ToUInt32(data, 1);
        GameObject attackerObject = spawnedGameObjects[attackerId];
        BaseClass  attacker       = attackerObject.GetComponent <BaseClass>();

        int        skillId = BitConverter.ToInt32(data, 5);
        BaseAttack skill   = attacker.GetSkillFromID(skillId);

        uint      targetId = BitConverter.ToUInt32(data, 9);
        BaseClass target   = null;

        if (targetId != 172)//172 = targetNull
        {
            GameObject targetObject = spawnedGameObjects[targetId];
            target = targetObject.GetComponent <BaseClass>();
        }
        bsm.TurnReady(attacker, skill, target);
    }