Beispiel #1
0
    // Choose a random target for the attack
    void RandomAction()
    {
        HandleTurn myAttack = new HandleTurn();

        myAttack.attacker           = enemy.name;
        myAttack.attackerType       = "Enemy";
        myAttack.attackerGameObject = this.gameObject;
        myAttack.attackerTarget     = BSM.herosInBattle[Random.Range(0, BSM.herosInBattle.Count)]; // Selects a random target from the Hero list
        BSM.StoreActions(myAttack);                                                                // Sends attack info to the BattleStateMachine StoreAction function and performList list variable
    }