public void StartUI() { startMenu.ActiveUI(); bsm.ActiveUI(); StartingMenu.SetActive(false); Console.WriteLine("UI Activated"); startMenu.SetCamera(clientTeamTag); }
// Update is called once per frame void Update() { gameLogic.SetActive(true); if (Input.GetKeyDown(KeyCode.Space) && !hasInstancite) { GameObject obj = Instantiate(prefab, bTeam); BaseClass objClass = obj.GetComponent <BaseClass>(); objClass.TeamTag = "BlueTeam"; obj.GetComponent <CharacterStateMachine>().BSM = bsm; obj.SetActive(true); bsm.AddToTeamList(objClass); bsm.ActiveUI(); hasInstancite = true; } }