示例#1
0
 public override void setup(ObjectActor subject, ObjectInteractable source)
 {
     duration      = SHATTEREDDURATION;
     effectName    = "Shattered";
     description   = string.Format("Physical armor value reduced by {0}.", ARMORLOSS);
     MAXMULTIPLIER = 3;
     conditionID   = 3;
     base.setup(subject, source);
     subject.physicalArmorValueChange(-ARMORLOSS);
 }
示例#2
0
 public override void end(ObjectActor subject)
 {
     subject.physicalArmorValueChange(ARMORLOSS * multiple);
     base.end(subject);
 }