public override void setup(ObjectActor subject, ObjectInteractable source) { duration = WEAKENEDDURATION; MAXMULTIPLIER = 3; effectName = "Weakened"; description = string.Format("Basic attack power reduced by {0}%.", ATTACKLOSS * 100); subject.attackModChange(-ATTACKLOSS); conditionID = 6; base.setup(subject, source); }
public override void end(ObjectActor subject) { subject.attackModChange(ATTACKLOSS * multiple); base.end(subject); }