public override void setup(ObjectActor subject, ObjectInteractable source) { duration = SHATTEREDDURATION; effectName = "Shattered"; description = string.Format("Physical armor value reduced by {0}.", ARMORLOSS); MAXMULTIPLIER = 3; conditionID = 3; base.setup(subject, source); subject.physicalArmorValueChange(-ARMORLOSS); }
public override void end(ObjectActor subject) { subject.physicalArmorValueChange(ARMORLOSS * multiple); base.end(subject); }