示例#1
0
 public void stack()
 {
     if (subject.getBurningEffect() != null)
     {
         subject.beginBurning(source);
         subject.beginWounded(source);
     }
 }
示例#2
0
    public override bool activate(ObjectActor self, ObjectCombatable target, out string message)
    {
        ObjectActor actor = (ObjectActor)target;

        if (actor != null)
        {
            actor.beginBleeding(self);
            actor.beginBurning(self);
            actor.beginChilled(self);
            actor.beginConcussed(self);
            actor.beginCrippled(self);
            actor.beginExhausted(self);
            actor.beginPoisoned(self);
            actor.beginScarred(self);
            actor.beginShattered(self);
            actor.beginWeakened(self);
            actor.beginWounded(self);
        }
        message = "";
        return(false);
    }
示例#3
0
    public override bool activate(ObjectActor self, ObjectCombatable target, out string message)
    {
        ObjectActor        targetActor = target as ObjectActor;
        ObjectInteractable source      = self as ObjectInteractable;

        if (targetActor != null)
        {
            GloriousDawn preexisting = target.gameObject.GetComponent <GloriousDawn>();
            if (preexisting == null)
            {
                GloriousDawn regeneration = target.gameObject.AddComponent <GloriousDawn>();
                regeneration.setup(targetActor, source, skillName, briefSkillDescription, duration, stackHealing);
                targetActor.applyNewEffect(regeneration);
                targetActor.beginBurning(self);
            }
            else
            {
                preexisting.stack();
            }
        }
        message = "";
        return(false);
    }
示例#4
0
    public override bool activate(ObjectActor self, ObjectCombatable target, out string message)
    {
        ObjectActor        targetActor = target as ObjectActor;
        ObjectInteractable source      = self as ObjectInteractable;

        if (targetActor != null)
        {
            GrennsFire preexisting = target.gameObject.GetComponent <GrennsFire>();
            if (preexisting == null)
            {
                GrennsFire grennsFire = target.gameObject.AddComponent <GrennsFire>();
                grennsFire.setup(targetActor, source, skillName, briefSkillDescription, duration, DEGENSPEED);
                targetActor.applyNewEffect(grennsFire);
                targetActor.beginBurning(self);
            }
            else
            {
                preexisting.stack();
            }
        }
        message = "";
        return(false);
    }