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C# (CSharp) ObjectActor.getSkillBookInts示例
编程语言:
C# (CSharp)
类/类型:
ObjectActor
方法/功能:
getSkillBookInts
hotexamples.com的示例:
1
C# (CSharp) ObjectActor.getSkillBookInts - 已找到1个示例
。这些是从开源项目中提取的最受好评的
ObjectActor.getSkillBookInts
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
applyNewEffect(7)
getStr(7)
beginBurning(4)
getDeathState(3)
beginChilled(3)
deathSubscribe(3)
getBurningEffect(2)
getSkillProgress(2)
getPercentEnergy(2)
getCurrentEnergy(2)
endBurning(2)
changeMaxHealth(2)
changeMaxEnergy(2)
getNameOfSkillInProgress(2)
beginWounded(2)
beginShattered(2)
physicalArmorValueChange(2)
attackModChange(2)
magicArmorValueChange(2)
beginBleeding(2)
moveSpeedChangeValue(2)
moveSpeedChangePercent(2)
getEffectListObjects(2)
getSkillBar(1)
getSkillActivatingObject(1)
getSkillActivating(1)
getSecondaryOrderEnum(1)
getReferenceToSkillInProgress(1)
getPrimaryOrderEnum(1)
piercingDamageSubscribe(1)
getPercentHealth(1)
getSkillBookInts(1)
rawDamageSubscribe(1)
abruptSkillCancel(1)
getDereferencedSkillQueue(1)
beginScarred(1)
addSkillToSkillbook(1)
beginBleed(1)
beginConcussed(1)
beginCrippled(1)
beginExhausted(1)
beginPoisoned(1)
beginWeakened(1)
getCurrentHealth(1)
bludgeoningDamageSubscribe(1)
clearQueue(1)
effectAddSubscribe(1)
effectRemoveSubscribe(1)
endChilled(1)
addSkillListToSkillbook(1)
常用方法
applyNewEffect (7)
getStr (7)
beginBurning (4)
getDeathState (3)
beginChilled (3)
deathSubscribe (3)
getBurningEffect (2)
getSkillProgress (2)
getPercentEnergy (2)
getCurrentEnergy (2)
常用方法
endBurning (2)
changeMaxHealth (2)
changeMaxEnergy (2)
getNameOfSkillInProgress (2)
beginWounded (2)
beginShattered (2)
physicalArmorValueChange (2)
attackModChange (2)
magicArmorValueChange (2)
beginBleeding (2)
moveSpeedChangeValue (2)
moveSpeedChangePercent (2)
getEffectListObjects (2)
getSkillBar (1)
getSkillActivatingObject (1)
getSkillActivating (1)
getSecondaryOrderEnum (1)
getReferenceToSkillInProgress (1)
getPrimaryOrderEnum (1)
piercingDamageSubscribe (1)
常用方法
moveSpeedChangeValue (2)
moveSpeedChangePercent (2)
getEffectListObjects (2)
getSkillBar (1)
getSkillActivatingObject (1)
getSkillActivating (1)
getSecondaryOrderEnum (1)
getReferenceToSkillInProgress (1)
getPrimaryOrderEnum (1)
piercingDamageSubscribe (1)
getPercentHealth (1)
getSkillBookInts (1)
rawDamageSubscribe (1)
abruptSkillCancel (1)
getDereferencedSkillQueue (1)
beginScarred (1)
addSkillToSkillbook (1)
beginBleed (1)
beginConcussed (1)
beginCrippled (1)
beginExhausted (1)
beginPoisoned (1)
beginWeakened (1)
getCurrentHealth (1)
bludgeoningDamageSubscribe (1)
clearQueue (1)
effectAddSubscribe (1)
effectRemoveSubscribe (1)
endChilled (1)
addSkillListToSkillbook (1)
常用方法
getPercentHealth (1)
getSkillBookInts (1)
rawDamageSubscribe (1)
abruptSkillCancel (1)
getDereferencedSkillQueue (1)
beginScarred (1)
addSkillToSkillbook (1)
beginBleed (1)
beginConcussed (1)
beginCrippled (1)
beginExhausted (1)
beginPoisoned (1)
beginWeakened (1)
getCurrentHealth (1)
bludgeoningDamageSubscribe (1)
clearQueue (1)
effectAddSubscribe (1)
effectRemoveSubscribe (1)
endChilled (1)
addSkillListToSkillbook (1)
getChilledEffect (1)
rawHitSubscribe (1)
示例#1
0
显示文件
public List <int> getSkillBook() { return(actorSelf.getSkillBookInts()); }