private void Start() { newGameButton.onClick.AddListener(() => { gameSystem.EnterUsername(); }); rejoinButton.onClick.AddListener(() => { gameSystem.ReconnectionMenu(); }); disconnectButton.onClick.AddListener(() => { disconnecting = true; newGameButton.interactable = false; rejoinButton.interactable = false; networkHandler.Disconnect(); }); UIUtilities.Hide(mainMenu); }
private void Start() { randomPlayersButton.onClick.AddListener(() => { gameSystem.SelectGameModeMenu(username, GameSystem.Players.Random); }); createRoomButton.onClick.AddListener(() => { gameSystem.SelectGameModeMenu(username, GameSystem.Players.Invited); }); joinRoomButton.onClick.AddListener(() => { gameSystem.EnterRoomMenu(username); }); cancelButton.onClick.AddListener(() => { gameSystem.EnterUsername(); }); UIUtilities.Hide(selectPlayerMenu); }