private void Start() { scene1 = Scene1.GetComponent <Scene>(); scene2 = Scene2.GetComponent <Scene>(); scene1.Depth = 1f; scene2.Depth = 0f; scene2.gameObject.SetActive(value: false); gameSystem = GameSystem.Instance; activeScene = 0; scene1.BackgroundLayer.transform.localPosition = defaultOffset; scene2.BackgroundLayer.transform.localPosition = defaultOffset; Panel.transform.localPosition = defaultOffset; FacePanel.transform.localPosition = defaultOffset; faceLayer = LayerPool.ActivateLayer(); faceLayer.transform.parent = FacePanel.transform; faceLayer.gameObject.name = "Face Layer"; faceLayer.gameObject.layer = LayerMask.NameToLayer("Face"); faceLayer.IsStatic = true; faceLayer.gameObject.SetActive(value: false); gameSystem.CheckinSystem(); }