IEnumerator DispResult() { yield return(new WaitForSeconds(7)); // xx秒待つ if (!bEnd) { // 結果表示処理は一度だけ bEnd = true; GameSystem.DispResult(); //scriptSetting = GameSetting.GetComponent<GameSetting>(); //scriptSetting.GoSelect(); } }
IEnumerator DispResult() { yield return(new WaitForSeconds(7)); // xx秒待つ if (!bEnd) { // 結果表示処理は一度だけ bEnd = true; GameSystem.DispResult(); //scriptSetting = GameSetting.GetComponent<GameSetting>(); //scriptSetting.GoSelect(); } }