private void UpdateTooltip() { int modifier = 0; int aux = 0; string text = tooltipText + value.ToString() + '\n'; if (type == CounterType.eco) { gameSystem.EmployeeCalculations(ref modifier, ref aux); gameSystem.TreeCalculations(ref modifier, ref aux); } else { gameSystem.EmployeeCalculations(ref aux, ref modifier); gameSystem.TreeCalculations(ref aux, ref modifier); } text += "Fin de turno: " + (Mathf.Clamp(value + modifier, minValue, maxValue)); tooltip.Text = text; }