private void EnterGame() { errorText.text = ""; if (clientTokenInputField.text.Length > 0) { UInt64 clientToken = Convert.ToUInt64(clientTokenInputField.text); gameSystem.EnteringMatchScreen(clientToken); } else { errorText.text += clientTokenErrorText; } }
private void EnterGame() { countdown = 0; gameSystem.EnteringMatchScreen(clientToken); }