//返回 private IEnumerator moveBack() { GameSystem.ChangeBGM(null); GameSystem.currentStatus = GameSystem.status.地图; yield return(moveToPoint(true)); yield return(0); }
//移动 private IEnumerator moveTo() { GameSystem.ChangeBGM(bgm); GameSystem.currentStatus = status; yield return(moveToPoint(false)); yield return(0); }