// Start is called before the first frame update void Start() { int speed = GameSystem.BallSpeed(); switch (speed) { case 0: basespeed = 6f; break; case 1: basespeed = 7f; break; case 2: basespeed = 8.5f; break; case 3: basespeed = 10f; break; default: basespeed = 12f; break; } rb = GetComponent <Rigidbody>(); pc = GameObject.Find("LeftScore").GetComponent <PongController>(); ResetBall(); }