Example #1
0
 private void Start()
 {
     scene1       = Scene1.GetComponent <Scene>();
     scene2       = Scene2.GetComponent <Scene>();
     scene1.Depth = 1f;
     scene2.Depth = 0f;
     scene2.gameObject.SetActive(value: false);
     gameSystem  = GameSystem.Instance;
     activeScene = 0;
     scene1.BackgroundLayer.transform.localPosition = defaultOffset;
     scene2.BackgroundLayer.transform.localPosition = defaultOffset;
     Panel.transform.localPosition     = defaultOffset;
     FacePanel.transform.localPosition = defaultOffset;
     faceLayer = LayerPool.ActivateLayer();
     faceLayer.transform.parent = FacePanel.transform;
     faceLayer.gameObject.name  = "Face Layer";
     faceLayer.gameObject.layer = LayerMask.NameToLayer("Face");
     faceLayer.IsStatic         = true;
     faceLayer.gameObject.SetActive(value: false);
     gameSystem.CheckinSystem();
 }