public void AddCards()
 {
     gameManagerScript = GameManagerScript.Instance();
     Debug.Log(cardListSize);
     for (int i = 0; i < cardListSize * 2; i++)
     {
         GameObject cardClone = (GameObject)Instantiate(cardPrefab);
         cardClone.transform.parent = cardListPanel.transform;
         gameManagerScript.AddToCardList(cardClone);
         Debug.Log(cardPrefab);
     }
 }