示例#1
0
文件: Button.cs 项目: giorgk/Solo
    IEnumerator PressButtonAnim()
    {
        float   t        = 0.0f;
        Vector3 StartPos = transform.position;

        Debug.Log("Start:" + StartPos);
        Vector3 TargetPos = Vector3.zero;

        TargetPos.y = StartPos.y;

        TargetPos = Vector3.Lerp(StartPos, TargetPos, DistInsert / Vector3.Distance(StartPos, TargetPos));
        Debug.Log("Target" + TargetPos);
        bIsPressed = true;
        while (t < TimeInsert)
        {
            t += Time.deltaTime;
            float u = ButtonAnimation.Evaluate(t / TimeInsert);
            transform.position = Vector3.Lerp(StartPos, TargetPos, u);
            yield return(null);
        }
        MyGameManager.ButtonAction(ButtonType);
        bIsPressed = false;
    }