public void AddCards() { gameManagerScript = GameManagerScript.Instance(); Debug.Log(cardListSize); for (int i = 0; i < cardListSize * 2; i++) { GameObject cardClone = (GameObject)Instantiate(cardPrefab); cardClone.transform.parent = cardListPanel.transform; gameManagerScript.AddToCardList(cardClone); Debug.Log(cardPrefab); } }