public void AdvanceNestStage() { nestStage++; spriteRenderer.sprite = nestStageSprites[nestStage]; gameManagerScript.AddedStickToNest(); Debug.Log("Stage" + nestStage + " of " + (nestStageSprites.Count - 1)); if (nestStage == nestStageSprites.Count - 1) { gameManagerScript.timer = false; gameManagerScript.TimeToFile(); SceneManager.LoadScene(transitionToScene); } }