示例#1
0
    public void AdvanceNestStage()
    {
        nestStage++;
        spriteRenderer.sprite = nestStageSprites[nestStage];
        gameManagerScript.AddedStickToNest();
        Debug.Log("Stage" + nestStage + " of " + (nestStageSprites.Count - 1));
        if (nestStage == nestStageSprites.Count - 1)
        {
            gameManagerScript.timer = false;
            gameManagerScript.TimeToFile();

            SceneManager.LoadScene(transitionToScene);
        }
    }