public void MenuDisplay()
    {
        SceneName = SceneManager.GetActiveScene().name;
        int ret = Array.IndexOf(UnDisplaySceneName, SceneName);     //現在のシーンと表示したくないシーンがあったら

        if (ret < 0)
        {
            Menu_Display = !menu_toggle.isOn;
            if (!Menu_Display)
            {
                //player_move_controller.enabled = true;

                player_move_controller.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
            }
            else if (Menu_Display)
            {
                player_move_controller.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Static;
            }
            if (!ItemMenuDisplay)
            {
                menu_toggle.isOn = Menu_Display;
            }
            Menu.GetComponent <Animator>().SetBool("display", Menu_Display);
            player_move_controller.GetComponent <Animator>().enabled = !Menu_Display;
            player_move_controller.moveMode = !Menu_Display;
            if (Menu_Display)
            {
                GameObject g = Menu.transform.GetChild(0).gameObject;
                game_manager_script.BasicSelectObject(g);
            }
        }
    }