// Use this for initialization void Start() { GameObject g = GameObject.Find ("GameManager"); globalObj = g.GetComponent< GameManagerScript >(); coinText = gameObject.GetComponent<Text> (); }
// Use this for initialization void Start() { birdState = BirdState.idle; gameManager = GameObject.FindGameObjectWithTag ("GM"); gameManagerScript = gameManager.GetComponent<GameManagerScript> () as GameManagerScript; newPos = this.transform.position; }
// Use this for initialization void Start() { var gameManager = GameObject.FindGameObjectWithTag("GameManager"); m_GameManagerScript = gameManager.GetComponent<GameManagerScript>(); m_audio = this.GetComponent<AudioSource>(); }
// Use this for initialization void Start () { GameObject hudObject = GameObject.FindGameObjectWithTag("Player"); GameObject managerObject = GameObject.FindGameObjectWithTag("GameController"); gameManager = managerObject.GetComponent<GameManagerScript>(); hudScript = hudObject.GetComponent<HUDScript>(); }
// Use this for initialization void Start () { gm = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameManagerScript>(); source = GetComponentInChildren<AudioSource>(); rb = GetComponent<Rigidbody2D>(); rend = GetComponentInChildren<Renderer>(); circleCollider = GetComponent<CircleCollider2D>(); letter = GetComponentInChildren<TextMesh>(); char[] alphabet = "AABCDEEEFGHIIJKLMNOOPQRSTUVWXYZ".ToCharArray(); int randomLetter = Random.Range(0, alphabet.Length); letter.text = alphabet[randomLetter].ToString(); if ("AEIOU".Contains(letter.text)) { letter.color = vowelColor; } timeToLive = Time.time + timeToLive; rb.drag = 0; float x = Random.Range(-1.0f, 1.0f); float y = Random.Range(-1.0f, 1.0f); int speed = Random.Range(50, 150); source.PlayOneShot(bubbleSpawn, .5f); rb.AddForce(new Vector2(x, y) * speed); }
// Use this for initialization void Start () { GameObject tutorialObject = GameObject.FindGameObjectWithTag("Tutorial"); GameObject managerObject = GameObject.FindGameObjectWithTag("GameController"); tutorial = tutorialObject.GetComponent<TutorialManagerScript>(); gameManager = managerObject.GetComponent<GameManagerScript>(); }
void Awake() { current = this; numOfPlayer = PlayerPrefs.GetInt("player"); switch (numOfPlayer) { case 0: player0.SetActive(true); player1.SetActive(false); break; case 1: player1.SetActive(true); player0.SetActive(false); break; default: break; } player = GameObject.FindWithTag("Player"); playerController = player.GetComponent<PlayerController>(); paused = false; }
void Awake() { crosshair = moveCrosshair.Instance(); gameManager = GameManagerScript.Instance(); debounceCount = 0; Assert.IsTrue(crosshair && gameManager); }
// Use this for initialization void Start() { var rb = GetComponent<Rigidbody> (); GameObject g = GameObject.Find ("GameManager"); gameobj = g.GetComponent<GameManagerScript>(); rb.velocity = new Vector3 (0, 0, gameobj.zSpeed); // Debug.Log (gameobj.zSpeed); }
private GameManagerScript getGameManager() { if(gameManager == null) { gameManager = (GameManagerScript) GameObject.FindGameObjectWithTag("GameManager").GetComponent(typeof(GameManagerScript)); } return gameManager; }
void Start() { Direction = Direction.South; Player = GameObject.FindWithTag("Player"); EnemyScript = GetComponent<Enemy>(); GM = GameObject.Find("GameManager").GetComponent<GameManagerScript>(); renderer = GetComponent<SpriteRenderer>(); renderer.sprite = firstSprite; }
// Use this for initialization void Awake () { buttonPress = GameObject.Find("ButtonPress").GetComponent<AudioSource>(); mainCamera = Camera.main; xScreen = Screen.width / 2; yScreen = Screen.height / 2; gameManager = GameManagerScript.Instance(); start = Time.time; expectedTime = Time.time + 1; }
void Start() { GameObject gm = GameObject.FindGameObjectWithTag("Game Manager"); map = gm.GetComponent<MapScript>(); gms = gm.GetComponent<GameManagerScript>(); Init(); jumpTimer = new Timer(jumpTime, () => FinishJump()); digTimer = new Timer(digTime, () => FinishDig()); movePositionTimer = new Timer(movePositionTime, () => SetPosition()); }
void Start () { Rigid = GetComponent<Rigidbody2D>(); GM = GameObject.Find("GameManager").GetComponent<GameManagerScript>(); if (AimAt != null) { AimAtPosition = AimAt.transform.position; } GetDirectionFromLauncher(); Damage.Value = (float)Math.Round(Damage.Random, 2); }
// Use this for initialization void Start() { //zSpeed = -100; var rb = GetComponent<Rigidbody> (); rb.velocity = new Vector3 (0, 0, zSpeed); generate = true; GameObject g = GameObject.Find ("GameManager"); gameManager = g.GetComponent<GameManagerScript>(); }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag ("GM"); gameManagerScript = gameManager.GetComponent<GameManagerScript> () as GameManagerScript; newPos = this.transform.position; startingPos = this.transform.position; speed = Random.Range (2,6); sinPeak = Random.Range (0,4); sinFreq = Random.Range (0.1f, .6f); }
// Use this for initialization void Awake () { rectTransform = GetComponent<RectTransform>(); gameManager = GameManagerScript.Instance(); if (!ARCamera) Debug.LogError("Need to attach AR Camera!"); startParent = transform.parent; startLocalPosition = transform.localPosition; open = false; animate = false; startSizeDelta = rectTransform.sizeDelta; }
// Use this for initialization void Start () { if (Instance != null) { GameObject.Destroy (gameObject); } else { GameObject.DontDestroyOnLoad (gameObject); Instance = this; } }
// Use this for initialization void Start() { gameManagerScript = GetComponent<GameManagerScript> (); characterScript = GameObject.Find ("Character").GetComponent<CharacterScript> (); danceBar.value = initialValue; currentValue = initialValue; danceType = 1; tapCount = 0; }
void Start() { GM = GameObject.Find("GameManager").GetComponent<GameManagerScript>(); Items = new Item[40]; CurrentSlot = 0; for (int i = 0; i < Items.Length; i++) { Items[i] = GameManagerScript.Items[i]; } InventoryObject = GameObject.Find("Inventory"); }
void Start() { gms = GetComponent<GameManagerScript>(); bms = GetComponent<BunnyManagerScript>(); InitializeMap(); if (randomLandMines) { RandomLandMines(); } InitializeSpecialTiles(); UpdateTileMineProximity(); }
void Start() { Direction = Direction.South; Player = GameObject.FindWithTag("Player"); EnemyScript = GetComponent<Enemy>(); GM = GameObject.Find("GameManager").GetComponent<GameManagerScript>(); GM.PriestNPC.GetComponent<NPC>().TextBox.clear(); GM.PriestNPC.GetComponent<NPC>().TextBox.addText("Hm... It's seems you have beaten me..."); GM.PriestNPC.GetComponent<NPC>().TextBox.addText("You may be safe for now, but know this: I will return to take over the world someday!"); GM.PriestNPC.GetComponent<NPC>().TextBox.addText("Hahahahahaha!!!"); GetComponent<SpriteRenderer>().sprite = sprite; }
void Start() { birdState = BirdState.idle; gameManager = GameObject.FindGameObjectWithTag("GM"); gameManagerScript = gameManager.GetComponent<GameManagerScript>() as GameManagerScript; spriteRenderer = gameObject.GetComponent<SpriteRenderer>(); gameManagerScript.SetBossName(bossName); gameManagerScript.SetHPBar(Health); newPos = this.transform.position; }
void Awake() { if (!manager) { manager = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public void InitValues(int IndexInScrollList, MissionScript newMission) { btnIndex = IndexInScrollList; mission = newMission; nameTxtObj = Instantiate(TextPrefab, new Vector3(30, -10, 0), new Quaternion(0, 0, 0, 0)) as GameObject; nameTxtObj.transform.SetParent(this.gameObject.transform, false); nameTxt = nameTxtObj.GetComponent<Text>(); typeTxtObj = Instantiate(TextPrefab, new Vector3(30, -50, 0), new Quaternion(0, 0, 0, 0)) as GameObject; typeTxtObj.transform.SetParent(this.gameObject.transform, false); typeTxt = typeTxtObj.GetComponent<Text>(); timeTxtObj = Instantiate(TextPrefab, new Vector3(250, -10, 0), new Quaternion(0, 0, 0, 0)) as GameObject; timeTxtObj.transform.SetParent(this.gameObject.transform, false); timeTxt = timeTxtObj.GetComponent<Text>(); difficultyTxtObj = Instantiate(TextPrefab, new Vector3(170, -50, 0), new Quaternion(0, 0, 0, 0)) as GameObject; difficultyTxtObj.transform.SetParent(this.gameObject.transform, false); difficultyTxt = difficultyTxtObj.GetComponent<Text>(); xpTxtObj = Instantiate(TextPrefab, new Vector3(250, -50, 0), new Quaternion(0, 0, 0, 0)) as GameObject; xpTxtObj.transform.SetParent(this.gameObject.transform, false); xpTxt = xpTxtObj.GetComponent<Text>(); moneyTxtObj = Instantiate(TextPrefab, new Vector3(320, -50, 0), new Quaternion(0, 0, 0, 0)) as GameObject; moneyTxtObj.transform.SetParent(this.gameObject.transform, false); moneyTxt = moneyTxtObj.GetComponent<Text>(); ActionBtnObj = this.gameObject; ActionBtn = ActionBtnObj.GetComponent<Button>(); if (mission.GetMissionState() == MissionScript.MissionState.Completed || mission.GetMissionState() == MissionScript.MissionState.Failed) { ActionBtn.onClick.AddListener(() => gameManagerScript.TurnInMission(btnIndex)); } else { ActionBtn.onClick.AddListener(() => gameManagerScript.SelectMission(btnIndex)); } nameTxt.text = mission.GetMissionName(); typeTxt.text = mission.GetMissionType().ToString(); float temp = Mathf.Round(mission.GetTimeRemaining()); if (temp == 0) { timeTxt.text = mission.GetMissionState().ToString(); } else { timeTxt.text = temp.ToString() + " seconds"; } difficultyTxt.text = mission.GetDifficulty().ToString(); xpTxt.text = mission.GetXP().ToString() + "xp"; moneyTxt.text = "£" + mission.GetMoney().ToString(); GameManager = GameObject.FindGameObjectWithTag("GameManager"); gameManagerScript = GameManager.GetComponent<GameManagerScript>(); }
// Use this for initialization void Awake () { // Initialize our references platformRenderer = HelperMethods.FindChildWithName(gameObject, "PlatformMesh").transform; DescentTarget = HelperMethods.FindChildWithName(gameObject, "DescentTarget").transform; AscentTarget = HelperMethods.FindChildWithName(gameObject, "AscentTarget").transform; gameManager = GameManagerScript.Instance(); ARCameraTransform = GameObject.Find("ARCamera").transform; Assert.IsTrue(DescentTarget && AscentTarget && gameManager); // Detach the targets so they are in world space AscentTarget.SetParent(null); DescentTarget.SetParent(null); }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Beam") { DestroyObject(collision.gameObject); if (gameManagerScript != null) gameManagerScript.EnemyDied(5); else { Debug.Log("AngryBee, no GM"); gameManager = GameObject.FindGameObjectWithTag("GM"); gameManagerScript = gameManager.GetComponent<GameManagerScript>() as GameManagerScript; } DestroyObject(this.gameObject); } }
void Awake() { if (instance == null) // if no previous manager { instance = this; } else if (instance != this) // if manager already exists dont make another { Destroy(gameObject); } DontDestroyOnLoad(gameObject);// makes this not die when a new scene is loaded boardScript = GetComponent<BoardManager>(); InitGame(); }
void Awake() { platformsList = new List<FloatingPlatform>(); IEnumerable childPlatforms = GetComponentsInChildren<FloatingPlatform>(); gameManager = GameManagerScript.Instance(); foreach (FloatingPlatform platform in childPlatforms) { platformsList.Add(platform); platform.acceleration = acceleration; } pauseButton = GameObject.FindObjectOfType<PauseButton>(); Assert.IsTrue(gameManager); }
void Awake() { //AudioManagerインスタンスが存在したら if (instance != null) { //今回インスタンス化したAudioManagerを破棄 Destroy(this.gameObject); //AudioManagerインスタンスがなかったら } else if (instance == null){ //このAudioManagerをインスタンスとする instance = this; } //シーンを跨いでもAudioManagerインスタンスを破棄しない DontDestroyOnLoad (this.gameObject); }
private void GetResults() { bool finalPositionFound = false; SuccessfullMovementProgress = 0; ObstaclesStayDetector lastShipBumpDetector = null; for (int i = generatedShipStands.Length - 1; i >= 0; i--) { ObstaclesStayDetector obstacleStayDetector = generatedShipStands[i].GetComponentInChildren <ObstaclesStayDetector>(); ObstaclesHitsDetector obstacleHitsDetector = generatedShipStands[i].GetComponentInChildren <ObstaclesHitsDetector>(); if (!finalPositionFound) { if (obstacleStayDetector.OverlapsShip) { lastShipBumpDetector = obstacleStayDetector; } else { IsOffTheBoard = obstacleStayDetector.OffTheBoard; LandedOnObstacles = new List <GenericObstacle>(obstacleStayDetector.OverlapedAsteroids); SuccessfullMovementProgress = (float)(i) / (generatedShipStands.Length - 1); if (lastShipBumpDetector != null) { foreach (var overlapedShip in lastShipBumpDetector.OverlapedShips) { if (!ShipsBumped.Contains(overlapedShip)) { ShipsBumped.Add(overlapedShip); } } } foreach (var asteroidHit in obstacleStayDetector.OverlapedAsteroids) { if (!AsteroidsHit.Contains(asteroidHit)) { AsteroidsHit.Add(asteroidHit); } } foreach (var mineHit in obstacleStayDetector.OverlapedMines) { GameObject MineObject = mineHit.transform.parent.gameObject; if (!MinesHit.Contains(MineObject)) { MinesHit.Add(MineObject); } } finalPositionFound = true; //break; } } else { foreach (GenericObstacle asteroidHit in obstacleHitsDetector.OverlapedAsteroids) { if (!AsteroidsHit.Contains(asteroidHit)) { AsteroidsHit.Add(asteroidHit); } } foreach (var mineHit in obstacleHitsDetector.OverlapedMines) { GameObject MineObject = mineHit.transform.parent.gameObject; if (!MinesHit.Contains(MineObject)) { MinesHit.Add(MineObject); } } } } Selection.ThisShip.ToggleColliders(true); if (!DebugManager.DebugMovement) { DestroyGeneratedShipStands(); CallBack(); } else { GameManagerScript.Wait(2, delegate { DestroyGeneratedShipStands(); CallBack(); }); } }
private void Start() { gm = GameManagerScript.instance(); }
// Start is called before the first frame update void Start() { this.toggleTileFace(); gm = FindObjectOfType <GameManagerScript>(); }
void Awake() { LoadGameScores(); GameManagerScript.ResetPlayersScore(); }
// Start is called before the first frame update void Start() { // Define variables GM_Script = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); }
public virtual void LaunchShipMovement() { GameManagerScript Game = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); Game.Wait(0.5f, delegate { TheShip.StartMoving(LaunchShipMovementContinue); }); }
public virtual void AttachToShip(Ship.GenericShip host) { Game = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); Host = host; }
private void Awake() { current = this; }
public void Start() { lastStunned = -GameManagerScript.GetInstance().playerStunLength; }
GameManagerScript gameManagerScript; //取得したGameManagerScriptを格納しておく為の変数 void Start() { gameManagerScript = gameManager.GetComponent <GameManagerScript>();//gameManagerにくっついているGameManagerScriptを取得→変数gameManagerScriptに格納 }
// Start is called before the first frame update void Start() { GameManagerScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManagerScript>(); }
private void OnTriggerEnter2D(Collider2D collision) { //if (collision == GameObject.Find("Player")) GameManagerScript.TransitionScene(sceneNameToTransitionTo); Debug.Log("Trigger Working"); }
// Use this for initialization private void Awake() { GameManager = GameObject.Find("Game Manager") .GetComponent <GameManagerScript>(); _frameCounter = 0; }
// Use this for initialization void Start() { numAboveLine = 0; currentTime = maxTime; gameManager = GameObject.Find("GameManager").GetComponent <GameManagerScript> (); }
private bool checkForSwipeCompletion(TKTouch touch) { // if we have a time stipulation and we exceeded it stop listening for swipes, fail if (timeToSwipe > 0.0f && (Time.time - this._startTime) > timeToSwipe) { return(false); } // if we don't have at least two points to test yet, then fail if (this._points.Count < 2) { return(false); } // the ideal distance in pixels from the start to the finish float idealDistance = Vector2.Distance(startPoint, endPoint); // the ideal distance in centimeters, based on the screen pixel density float idealDistanceCM = idealDistance / TouchKit.instance.ScreenPixelsPerCm; // if the distance moved in cm was less than the minimum, if (idealDistanceCM < this._minimumDistance || idealDistanceCM > this._maximumDistance) { return(false); } // add up distances between all points sampled during the gesture to get the real distance float realDistance = 0f; for (int i = 1; i < this._points.Count; i++) { realDistance += Vector2.Distance(this._points[i], this._points[i - 1]); } // if the real distance is 10% greater than the ideal distance, then fail // this weeds out really irregular "lines" and curves from being considered swipes if (realDistance > idealDistance * 1.1f) { return(false); } // the speed in cm/s of the swipe swipeVelocity = idealDistanceCM / (Time.time - this._startTime); // turn the slope of the ideal swipe line into an angle in degrees Vector2 v2 = (endPoint - startPoint).normalized; float swipeAngle = Mathf.Atan2(v2.y, v2.x) * Mathf.Rad2Deg; if (swipeAngle < 0) { swipeAngle = 360 + swipeAngle; } swipeAngle = 360 - swipeAngle; // depending on the angle of the line, give a logical swipe direction /* * if( swipeAngle >= 292.5f && swipeAngle <= 337.5f ) * completedSwipeDirection = TKSwipeDirection.UpRight; * else if( swipeAngle >= 247.5f && swipeAngle <= 292.5f ) * completedSwipeDirection = TKSwipeDirection.Up; * else if( swipeAngle >= 202.5f && swipeAngle <= 247.5f ) * completedSwipeDirection = TKSwipeDirection.UpLeft; * else if( swipeAngle >= 157.5f && swipeAngle <= 202.5f ) * completedSwipeDirection = TKSwipeDirection.Left; * else if( swipeAngle >= 112.5f && swipeAngle <= 157.5f ) * completedSwipeDirection = TKSwipeDirection.DownLeft; * else if( swipeAngle >= 67.5f && swipeAngle <= 112.5f ) * completedSwipeDirection = TKSwipeDirection.Down; * else if( swipeAngle >= 22.5f && swipeAngle <= 67.5f ) * completedSwipeDirection = TKSwipeDirection.DownRight; * else // swipeAngle >= 337.5f || swipeAngle <= 22.5f * completedSwipeDirection = TKSwipeDirection.Right; */ GameManagerScript gameManager = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); //swipeAngle = 0 is 3 o'Clock or East or arcos(1) if (swipeAngle >= 120f && swipeAngle <= 240f) { completedSwipeDirection = TKSwipeDirection.Left; gameManager.LeftDecision(); } else if (swipeAngle >= 300f || swipeAngle <= 60f) { completedSwipeDirection = TKSwipeDirection.Right; gameManager.RightDecision(); } else if (swipeAngle >= 240f || swipeAngle <= 300f) { completedSwipeDirection = TKSwipeDirection.Up; gameManager.StraightDecision(); //ENABLE A POWER UP IF PLAYER HAS ONE } return(true); }
// Use this for initialization void Awake() { GMS = GameObject.Find("GameManager").GetComponent <GameManagerScript> (); GMS.cur_coins++; }
// Start is called before the first frame update void Start() { gameManagerScript = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); GetComponent <Button>().onClick.AddListener(callCharacter); }
private GameManagerScript gameManager; //reference to the game manager script // Use this for initialization void Start() { gameManager = FindObjectOfType <GameManagerScript>(); }
// Start is called before the first frame update void Start() { OxygenBar = GetComponent <Slider>(); OxygenTextDisplay = GetComponent <Text>(); GMScript = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); }
// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManagerScript> (); audioSource = gameObject.GetComponent <AudioSource> (); }
// Use this for initialization void Start() { mainGameScript = GameObject.Find("GameManagerObj").GetComponent <GameManagerScript>(); }
public virtual void Start() { gameManager = GetComponent <GameManagerScript>(); }
public void updateUI() { GetComponentInChildren <TextMesh>().text = "Damage : " + (int)attackToSend + "\nSpeed : " + (int)attackSpeedToSend + "\nRange : " + (int)rangeToSend + "\nCoins per wave : " + moneyToSend + "\nExplosion diameter : " + aoeToSend + "\nCritical chance : " + critToSend + "\nPoison : " + poisonToSend; GameManagerScript.calculateIncomePerTurn(); }
private void PlacePlatesInCircle() { List <Player> players = mRestaurantScript.getAlivePlayers(); float distanceBetweenAngle = 360.0f / players.Count; //Have the current player be at the bottom so it's closest to the user. float currentAngle = 270.0f; //Scale radius by screen size to keep it consistent. float radius = mCanvas.pixelRect.width / 4.2f; int i; for (i = 0; i < players.Count; ++i) { Button userPlate = Instantiate(mPlatePrefab, mTableCenter.transform); Player currentPlayer = players [i]; //adds triggers to the plates that allows the code to know when the button is held EventTrigger eventTrigger = userPlate.gameObject.AddComponent <EventTrigger> () as EventTrigger; EventTrigger.Entry downEntry = new EventTrigger.Entry(); EventTrigger.Entry upEntry = new EventTrigger.Entry(); downEntry.eventID = EventTriggerType.PointerDown; downEntry.callback.AddListener((eventData) => { GameManagerScript.GetInstance().GetComponent <RestaurantScript>().ClickPlateDown(); }); upEntry.eventID = EventTriggerType.PointerUp; upEntry.callback.AddListener((eventData) => { GameManagerScript.GetInstance().GetComponent <RestaurantScript>().ClickPlateUp(currentPlayer); }); eventTrigger.triggers.Add(downEntry); eventTrigger.triggers.Add(upEntry); //userPlate.onClick.AddListener(delegate { GameManagerScript.GetInstance().GetComponent<RestaurantScript>().ClickPlate(currentPlayer); }); //userPlate.transform.GetChild(0).GetComponent<Text>().text = players[i].getName(); Vector3 pos = mTableCenter.transform.position; pos.x += radius * Mathf.Cos(Mathf.Deg2Rad * currentAngle); pos.y += radius * Mathf.Sin(Mathf.Deg2Rad * currentAngle); userPlate.transform.position = pos; Vector3 rot = userPlate.transform.eulerAngles; if ((currentAngle > 270 && currentAngle < 360) || (currentAngle < 90 && currentAngle > 0)) { rot.z = currentAngle; } else if (currentAngle > 90 && currentAngle < 270) { rot.z = currentAngle - 180; } userPlate.transform.eulerAngles = rot; currentAngle = ((currentAngle + distanceBetweenAngle) % 360); mPlayerMeals.Add(userPlate); //GameManagerScript.GetInstance ().GetComponent<RestaurantScript> ().addMeal (mealForPlate); } //mTurnManagerScript.setPlayerMeals(mPlayerMeals); }
// Use this for initialization void Start() { player = GameObject.FindWithTag("Player"); uiManagerScript = uiManager.GetComponent <UIManagerScript> (); gameManager = GameObject.FindWithTag("GameManager").GetComponent <GameManagerScript> (); }
// Use this for initialization void Start() { gameManagerScript = GameObject.Find("GameManager").GetComponent <GameManagerScript> (); }
void Start() { Current = this; Time.timeScale = 1; LevelCanvas.SetActive(false); }
public override void InformAboutCrit() { base.InformAboutCrit(); GameManagerScript.Wait(3, InformCrit.ButtonConfirm); }
void Start() { GM = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); UC = GameObject.Find("Upgrade_UI").GetComponent <UpgradeController>(); }
void Start() { mRestaurantScript = GameManagerScript.GetInstance().GetComponent <RestaurantScript>(); }