private void CheckExistFrontDialog()
 {
     if (GUIManager.CheckOpenDialog("CMD_Alert"))
     {
         if (this.particle != null && !this.particle.isStopped)
         {
             this.particle.Stop();
             this.isParticleStopped = true;
         }
     }
     else if (this.isParticleStopped && this.particle != null && this.particle.isStopped)
     {
         this.particle.Play();
         this.isParticleStopped = false;
     }
 }