示例#1
0
    public void ShowModal( GUIManager.ModalType modalType, string strMessage, UIEventListener.VoidDelegate[] btnDelegates )
    {
        if( modalType < GUIManager.ModalType.OneButtonModal || modalType > GUIManager.ModalType.ThreeButtonModal )
            return;

        string strModalPrefab = modalType.ToString();
        GameObject modal = GUIManager.Instance.InstantiateModalToParent( gameObject, strModalPrefab );
        if( modal == null ) {

            Debug.Log( "Modal2D.ShowModal() - couldn't instantiate modal prefab" );
            return;
        }

        // set current modal
        NGUITools.SetActive( modal, true );
        CurrentModal = modal.GetComponent<UIModal>();

        CurrentModal.InitModal( modalType, strMessage, btnDelegates, CommonBtnDelegate );
    }
示例#2
0
    public void ShowWaitCoroutineModal( GUIManager.ModalType modalType, string strMessage, 
										YieldInstruction instruction, float fDuration = 0.0f, 
										System.Action waitCoroutineCallBack = null, System.Action waitCallBack = null )
    {
        if( modalType != GUIManager.ModalType.WaitCoroutineModal )
            return;

        string strModalPrefab = modalType.ToString();
        GameObject modal = GUIManager.Instance.InstantiateModalToParent( gameObject, strModalPrefab );
        if( modal == null ) {

            Debug.Log( "Modal2D.ShowWaitCoroutineModal() - couldn't instantiate modal prefab" );
            return;
        }

        // set current modal
        NGUITools.SetActive( modal, true );
        CurrentModal = modal.GetComponent<UIModal>();

        StartCoroutine( CurrentModal.InitWaitCoroutineModal( modalType, strMessage, instruction, fDuration, waitCoroutineCallBack, waitCallBack ) );
    }