void MakeGUI() { GUIWindowTemp = NGUITools.AddChild(UIRoot, InventoryGUIPrefab); GUIWindowTemp.transform.localPosition = new Vector2(480f,-441f); ConnectNGUIManager cmn = (ConnectNGUIManager) GUIWindowTemp.GetComponent<ConnectNGUIManager>(); GUIManager BlankSlotMan = cmn.BlankSlotManagerConnect; BlankSlotMan.MakeGUIWindow(this, InventoryName); _guiManager = cmn.NGUIManagerConnect; _guiManager.MakeGUIWindow(this, InventoryName); }