示例#1
0
        public static void Main()
        {
            menu.Name = "Vision Assistance";
            var active = new GUIManager.ToggleMenu("Activate", true);

            active.SetParent(menu);
            GUIManager.AddToRoot(menu);
            PaintTraverse.AfterPaintTraverse += PaintTraverse_AfterPaintTraverse;
        }
示例#2
0
        public static void Init()
        {
            menu.Name = "Recoil Control System";
            var activate = new GUIManager.ToggleMenu("Activate", true);

            activate.SetParent(menu);
            GUIManager.AddToRoot(menu);
            CreateMove.AfterCreateMove      += CreateMove_AfterCreateMove;
            OverrideView.BeforeOverrideView += OverrideView_BeforeOverrideView;
        }
示例#3
0
        public static void Init()
        {
            menu.Name = "Bunny Plugin";
            var bhop   = new GUIManager.ToggleMenu("BunnyHop", true);
            var starfe = new GUIManager.ToggleMenu("AutoStrafe", true);

            bhop.SetParent(menu);
            starfe.SetParent(menu);
            GUIManager.AddToRoot(menu);
            CreateMove.BeforeCreateMove += CreateMove_BeforeCreateMove;
        }
示例#4
0
        public static void Init()
        {
            menu.Name = "Trigger";
            var activate = new GUIManager.ToggleMenu("Activate", true);

            activate.SetParent(menu);
            hotkey.SetParent(menu);
            autopistol.SetParent(menu);
            throughSmoke.SetParent(menu);
            GUIManager.AddToRoot(menu);
            CreateMove.BeforeCreateMove += CreateMove_BeforeCreateMove;
        }
示例#5
0
 public static void Main()
 {
     menu.Name = "Aim Assistance";
     active.SetParent(menu);
     hotkey.SetParent(menu);
     fov.SetParent(menu);
     smooth.SetParent(menu);
     GUIManager.AddToRoot(menu);
     unsafe
     {
         OverrideMouseInput.OnOverrideMouseInput += OverrideMouseInput_OnOverrideMouseInput;
     }
     PaintTraverse.AfterPaintTraverse += PaintTraverse_AfterPaintTraverse;
     OverrideView.AfterOverrideView   += OverrideView_AfterOverrideView; //getting FoV
 }